Results 11 to 20 of about 526,712 (305)

Digital Game-based Learning Operationalization Strategies [PDF]

open access: yesZbornik radova, 2019
The paper presents a theoretical overview of digital game-based learning operationalization strategies. As digital games gradually permeated all the pores of modern society, they clearly cannot stand a side in contemporary educational practice. Three referent strategies for the successful digital game-based learning implementation are presented in the ...
Aleksić Veljko V.
openaire   +3 more sources

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research.

open access: yesJ Med Internet Res, 2021
In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning.
Ishak SA, Din R, Hasran UA.
europepmc   +2 more sources

Digital Game-Based Learning for Information Technology: An Exploratory Analysis [PDF]

open access: yesE-Journal of Humanities, Arts and Social Sciences, 2022
Keeping students engaged and motivated is a challenge. Digital game-based learning is considered an approach that can help towards achieving this goal.
Clay Johnson   +2 more
doaj   +1 more source

Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis

open access: yesEducational Technology & Society, 2023
The digital revolution has heavily influenced digital game-based learning, yet as the revolution progresses, the conception of such learning has shifted along with the increasing complexity of the digital environment.
Wiwit Ratnasari   +2 more
doaj   +1 more source

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

open access: yesInternational Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui   +5 more
doaj   +1 more source

Game-Based Learning and Children’s Digital Literacy to Support Pervasive Learning: A Systematic Reviews

open access: yesJurnal Teknologi Pendidikan, 2023
In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information.
Muhibuddin Fadhli   +4 more
doaj   +1 more source

The Effect of Digital Learning Media Based on Wordwall Games on Students’ Learning Outcomes and Learning Motivation at SDN 17 Prabumulih

open access: yesJurnal PAJAR (Pendidikan dan Pengajaran), 2023
This paper examines the effect of Wordwall game-based digital media on students’ learning outcomes and learning motivation in fractional material.
Popi Ulandari   +2 more
doaj   +1 more source

The Effects of Non-Digital Game-Based Learning on Brunei Darussalam Students’ Mathematical Perspectives and Achievements

open access: yesSoutheast Asian Mathematics Education Journal, 2021
The purpose of this study is to investigate the effectiveness of a non-digital game based learning approach by assessing the differences in students’ achievement score between the pre-test and the post-test on the topic of multiplication and division ...
Nurul Aqilah Mohd. Yusof   +1 more
doaj   +1 more source

DEVELOPMENT OF PROBLEM-BASED DIGITAL GAME AS DIGESTIVE SYSTEM LEARNING MATERIAL

open access: yesEDUSAINS, 2022
This research aims to 1) develop the problem-based digital game learning media to improve students' cognitive learning outcomes, 2) find out the feasibility of the use of the problem-based digital game learning media, and 3) determine the increase in ...
Solagratia Akollo   +2 more
doaj   +1 more source

Subjective experiences and perceptions of learning a second language through digital games: A case study of Chinese college students

open access: yesFrontiers in Psychology, 2023
Recent years have seen a rapid proliferation of game-based learning applied in language classes. Second language teaching and learning are being inspired by the increasingly mature game-based learning technology. Currently, educational games are regarded
Xian Xiao, Gaoda He
doaj   +1 more source

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