Results 21 to 30 of about 58,889,541 (252)

Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance

open access: yesEducation Sciences, 2023
In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential pedagogical approach to enhance learning in the digital era.
Shahrul Affendi Ishak   +2 more
doaj   +1 more source

Digital literacy for adult education beyond borders: developing learners\u27 intercultural sensitivity using game-based learning

open access: yes, 2022
Game-based learning is a powerful instructional method to build students\u27 sense of community and cultural awareness. Educators view game-based learning as one of effective pedagogy and learning principles.
Zaky, Hany
core   +1 more source

Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis

open access: yesJournal of Research and Advances in Mathematics Education, 2021
Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounters this kind of environment. The study didactically
Mustafa Gök, Mevlüt İnan
doaj   +1 more source

An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L) (Research Article) [PDF]

open access: yesJournal of English Language Teaching and Learning, 2021
Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-
Farahman Farrokhi   +1 more
doaj   +1 more source

A Model to Identify Affordances for Game-Based Sustainability Learning [PDF]

open access: yes
Sustainability learning requires the assimilation of domain-specific knowledge and the development of mindsets suitable to engage in complex system dynamics to foster sustainable action.
López, Ximena, Fabricatore, Carlo
core   +3 more sources

Game-Based Learning in Economics Education at Upper Secondary Level: The Impact of Game Mechanics and Reflection on Students’ Financial Literacy

open access: yes, 2021
Driven by the growing popularity of serious games and their great potential for teaching and learning, the use of game-based learning (GBL) is gaining importance in and out of schools and is linked to high expectations in terms of motivation and learning
Michael Jüttler   +5 more
core   +1 more source

Bad Game, Good Learning : Examining the Contradictions of Digital Game-Based Learning

open access: yes, 2020
This paper aims to explore some of the inherent dichotomies between games and learning. This is not referring to the already thoroughly discussed challenge of merging learning content into appealing and engaging game design, but rather to a more ...
Romin, Rebecca,, Berg Marklund, Björn,
core   +1 more source

Digital anthropology and educational eGames: learning through behavioural patterns in digital, game-based contexts [PDF]

open access: yes, 2015
The selected publications are focused on the relations between users, eGames and the educational context, and how they interact together, so that both learning and user performance are improved through feedback provision.
Burgos, D.
core   +1 more source

Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

open access: yesJe-LKS: Journal of E-Learning and Knowledge Society, 2015
The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital serious games as computer-supported ...
Gianvito D'Aprile   +3 more
doaj   +1 more source

A Comparative Review of Mobile and Non-Mobile Games for Language Learning

open access: yesSAGE Open, 2021
Recent studies have increasingly investigated the effectiveness of both mobile and non-mobile digital game-based language learning. To gain an in-depth understanding of the differences in the effectiveness of mobile and non-mobile games, we compared ...
Fan Su, Di Zou, Haoran Xie, Fu Lee Wang
doaj   +1 more source

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