The relationship between game genres, learning techniques and learning styles in educational computer games [PDF]
Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic.
Wong, K.W. +10 more
core +2 more sources
تطوير اللغز الرقمي لمادة التطبيق الصرفي 1 على الهاتف المحمول كالتدريبات الإضافية خارج الفصل الدراسي
: This research is generally aimed on producing a cellphone-based digital learning quiz for Tathbiq Sharfi I course in Arabic Department, Faculty of Letters, State University of Malang.
Moh Fery Fauzi
doaj +1 more source
Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning [PDF]
There is a good body of literature about digital-game-based language learning (DGBL), but research has mainly focused on students as game players rather than as future educators.
Calvo-Ferrer, José Ramón +3 more
core +1 more source
In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential pedagogical approach to enhance learning in the digital era.
Shahrul Affendi Ishak +2 more
doaj +1 more source
Game Jams for Learning and Teaching [PDF]
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied
Stenros, Jaakko +3 more
core +1 more source
In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning.
Ishak, Shahrul Affendi +2 more
doaj +1 more source
Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis
Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounters this kind of environment. The study didactically
Mustafa Gök, Mevlüt İnan
doaj +1 more source
An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L) (Research Article) [PDF]
Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-
Farahman Farrokhi +1 more
doaj +1 more source
Digital anthropology and educational eGames: learning through behavioural patterns in digital, game-based contexts [PDF]
The selected publications are focused on the relations between users, eGames and the educational context, and how they interact together, so that both learning and user performance are improved through feedback provision.
Burgos, D.
core +1 more source
Examining The Prediction of Digital Game Addiction Awareness on Digital Educational Game Usage [PDF]
Background: Individuals need to be conscious and aware not to experience the negative effects of digital games and identify the difference between dijital games and digital educational games.
AKÇAY, Arif +3 more
core +1 more source

