Results 21 to 30 of about 526,712 (305)

Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach

open access: yesPediatric Reports, 2023
Game-based learning is an educational approach aimed at acquiring knowledge through the use of play. There are various studies that note the effectiveness of playing as an educational tool and the use of digital platforms as a tool that can increase its ...
Alessandro Frolli   +4 more
doaj   +1 more source

Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other

open access: yesKnowledge Management & E-Learning: An International Journal, 2021
Digital game-based learning has received increased attention in education. As the key stakeholders in education, students, parents, and teachers may have different perceptions and attitudes towards game-based learning, which have a great impact on its ...
Jingwen Xie   +2 more
doaj   +1 more source

تطوير اللغز الرقمي لمادة التطبيق الصرفي 1 على الهاتف المحمول كالتدريبات الإضافية خارج الفصل الدراسي

open access: yesBuletin Al-Turas, 2019
: This research is generally aimed on producing a cellphone-based digital learning quiz for Tathbiq Sharfi I course in Arabic Department, Faculty of Letters, State University of Malang.
Moh Fery Fauzi
doaj   +1 more source

Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance

open access: yesEducation Sciences, 2023
In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential pedagogical approach to enhance learning in the digital era.
Shahrul Affendi Ishak   +2 more
doaj   +1 more source

An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L) (Research Article) [PDF]

open access: yesJournal of English Language Teaching and Learning, 2021
Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-
Farahman Farrokhi   +1 more
doaj   +1 more source

Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis

open access: yesJournal of Research and Advances in Mathematics Education, 2021
Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounters this kind of environment. The study didactically
Mustafa Gök, Mevlüt İnan
doaj   +1 more source

A Comparative Review of Mobile and Non-Mobile Games for Language Learning

open access: yesSAGE Open, 2021
Recent studies have increasingly investigated the effectiveness of both mobile and non-mobile digital game-based language learning. To gain an in-depth understanding of the differences in the effectiveness of mobile and non-mobile games, we compared ...
Fan Su, Di Zou, Haoran Xie, Fu Lee Wang
doaj   +1 more source

A Comparison between Digital-Game-Based and Paper-Based Learning for EFL Undergraduate Students’ Vocabulary Learning

open access: yesEngineering Proceedings, 2023
This research aimed to compare two strategies for vocabulary learning (digital-game-based learning and paper-based learning). The research was conducted during the first semester of the academic year 2022/2023.
Alex Dharmawan Sianturi, Ruei-Tang Hung
doaj   +1 more source

Assessing the Efficacy of Reflective Game Design: A Design-Based Study in Digital Game-Based Learning

open access: yesEducation Sciences, 2023
Reflective learning is widely recognised as a highly effective approach to learning. It involves learners in a process wherein they reflect on their past experiences to improve their skills and knowledge.
Anjuman Shaheen   +2 more
doaj   +1 more source

Digital storytelling game per una didattica ludica della storia

open access: yesDiacronie. Studi di Storia Contemporanea, 2021
The article explores the potential of digital storytelling as a tool for promoting historical understanding. Digital storytelling is based on a playful-narrative approach to “mediated” learning by using digital technologies.
Elisabetta DE MARCO
doaj  

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