Results 41 to 50 of about 281,783 (261)

Innovation in Digital Game Media for Arabic Language Learning: Systematic Review and Implementable Framework

open access: yesJurnal Al Bayan: Jurnal Jurusan Pendidikan Bahasa Arab
The integration of digital game media in Arabic language learning has emerged as a response to declining student engagement and increasing digital distractions in the technological era.
Hana Zahra   +2 more
doaj   +1 more source

Intelligent Tutoring Systems for Adult Learning in STEM Disciplines

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT Intelligent tutoring systems (ITS) are reshaping adult learning in STEM by providing adaptive, data‐driven instruction across classrooms, workplaces, and informal environments. In the context of ITS, this article compares generative AI, which creates personalized explanations and practice materials, with explainable AI, which focuses on ...
Jill Zarestky, Amanda R. Lager Gleason
wiley   +1 more source

Profound Leadership Strategies: Transcending the Leadership Crisis in the Age of Artificial Intelligence

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT This article examines the evolving role of organizational leadership amidst the rapid advancements in artificial intelligence (AI). It explores a broadly experienced and documented crisis in leadership, due in part to the disruptive nature of AI and emerging technology.
Rachel Wlodarsky, Davin Carr Chellman
wiley   +1 more source

A comparative study of digital game platforms for educational purposes [PDF]

open access: yes, 2008
Digital games have gradually been accepted as learning tools in schools and colleges. They can be run or distributed on several platforms including DVD-ROMs or CDROMs for personal computers; consoles for television-based systems; game specific handheld ...
Wong, K.W.   +3 more
core   +1 more source

Is an Apple an Orange? A Large Language Model Benchmark for Candidate Term Extraction and Subclass Decisions Against Upper Ontologies in Engineering and Materials Science

open access: yesAdvanced Engineering Materials, EarlyView.
Building machine‐readable vocabularies for materials science is slow, expert‐driven work. This study benchmarks 13 large language models on two of its first steps: finding candidate terms in engineering articles and deciding where they belong in a class hierarchy.
Thomas Bjarsch   +3 more
wiley   +1 more source

Microstructure Reconstruction in Battery Electrodes Using Machine Learning Based on Low‐Voltage Focused Ion Beam–Scanning Electron Microscopy Tomography Images

open access: yesAdvanced Engineering Materials, EarlyView.
Low‐voltage FIB‐SEM tomography combined with a image preprocessing pipeline improves phase contrast and enables reliable machine‐learning segmentation of conductive networks in lithium‐ion battery electrodes. Structural descriptors are extracted from segmented images, done semimanually and automated, and compared.
Lisa Beran   +6 more
wiley   +1 more source

An Investigation into Game Based Learning Using High Level Programming Languages [PDF]

open access: yes, 2015
Game-related education within mobile learning spheres is a matter of great debate for university students across the globe. It is the case that programming languages often pose a sizeable challenge for university students.
Lu, Joan   +3 more
core  

The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics [PDF]

open access: yes, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree ...
Dixon, Daniel
core   +2 more sources

“What It Means to be a Digital Citizen”: Using concept mapping and an educational game to explore children's conceptualization of digital citizenship

open access: yesHeliyon, 2023
Digital citizenship (DC) education is key to a bright future for children in the digital age. Despite its attention in K–12 settings, little is known about how children conceptualize DC, which diminishes the effectiveness of associated lessons.
Jinping Zhong, Yunxiang Zheng
doaj   +1 more source

Extrusion‐Based Additive Manufacturing of Advanced Ceramics: Strengthening Mechanisms and Process Optimization Review

open access: yesAdvanced Engineering Materials, EarlyView.
This review comprehensively evaluates extrusion‐based additive manufacturing for advanced ceramics, detailing feedstock options and key process parameters. By critically addressing defect mechanisms like porosity and cracking, the work highlights optimization strategies through machine learning and advanced postprocessing.
Meisam Bakhtiari   +4 more
wiley   +1 more source

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