Results 41 to 50 of about 526,712 (305)
Transducers convert physical signals into electrical and optical representations, yet each mechanism is bounded by intrinsic trade‐offs across bandwidth, sensitivity, speed, and energy. This review maps transduction mechanisms across physical scale and frequency, showing how heterogeneous integration and multiphysics co‐design transform isolated ...
Aolei Xu +8 more
wiley +1 more source
Digital citizenship (DC) education is key to a bright future for children in the digital age. Despite its attention in K–12 settings, little is known about how children conceptualize DC, which diminishes the effectiveness of associated lessons.
Jinping Zhong, Yunxiang Zheng
doaj +1 more source
Best practices for deploying digital games for personal empowerment and social inclusion [PDF]
Digital games are being increasingly used in initiatives to promote personal empowerment and social inclusion (PESI) of disadvantaged groups through learning and participation. There is a lack of knowledge regarding best practices, however.
All, Anissa +5 more
core
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning [PDF]
Background: Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels.
Baalsrud-Hauge J. B. +18 more
core +4 more sources
ABSTRACT Quantifying oral polymorphonuclear neutrophils (oPMNs) is a clinically validated approach for assessing periodontal inflammation. However, current methods, such as manual hemocytometry and flow cytometry, are time‐consuming (>3 h), require invasive sampling, and depend on staining and complex instrumentation, making them unsuitable for point ...
Mohsen Hassani +9 more
wiley +1 more source
Managing the development of digital educational games [PDF]
Based on the practical experience of developing webbased educational games in a joint universities project in Hong Kong, the authors discuss a 'seven-stage rapid game development model' with a 'dynamic fine tuning' of team composition.
Hodgson, P, Leung, J, Man, D
core +1 more source
This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee +4 more
wiley +1 more source
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
Students have a lot of developments rapidly ranging from language, emotions, and social at the elementary school level. This rapid development requires a teacher to be creative and active to optimize the students’ skills.
Vita Widyaningsih +2 more
doaj +1 more source
Technology-Enhanced Teaching: A Technology Acceptance Model to Study Teachers’ Intentions to Use Digital Games in the Classroom [PDF]
This research to practice paper uses a Technology Acceptance Model (TAM) to explore the factors that affect teachers’ intentions to use digital educational games in the classroom.
Anderson, Emma +3 more
core +1 more source

