Results 61 to 70 of about 526,712 (305)
Best practices for interdisciplinary research supporting the development of digital games for personal empowerment and social inclusion [PDF]
Digital games are increasingly used in initiatives promoting personal empowerment and social inclusion (PESI) of disadvantaged groups. There is a lack of knowledge regarding best practices however.
All, Anissa +5 more
core +1 more source
This review examines emerging combination immunotherapy strategies tailored to distinct tumor microenvironments and highlights next‐generation biomarkers that guide response prediction and treatment personalization. It integrates lessons from unsuccessful trials, addresses toxicity challenges, and outlines approaches for early biomarker discovery and ...
Asmita Pandey +6 more
wiley +1 more source
JagWaRz Junior: Cyber Security Education for Young Adolescents [PDF]
poster abstractCurrently there are few methodologies for introducing cyber security to young adolescents. This area of research will examine the importance of teaching cyber security at an early age as well as the significance of introducing cyber ...
Herbert, Jasmine +3 more
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When Seeing Is Better than Doing: Preschoolers’ Transfer of STEM Skills Using Touchscreen Games [PDF]
The purpose of this study was to examine the extent to which character familiarity and game interactivity moderate preschoolers’ learning and transfer from digital games.
Elizabeth L. Schroeder +1 more
core +2 more sources
This study tests NeuroD1 AAV‐based gene therapy in a non‐human primate Alzheimer's disease model. The therapy prevents neuronal damage, inhibits hippocampal atrophy, and reduces neuroinflammation. It also repairs vascular and blood‐brain barrier damage, restores cerebrospinal fluid biomarkers, enhances hippocampal glucose metabolism, and improves ...
Zhouquan Jiang +21 more
wiley +1 more source
Action research as a game design methodology for a serious game
There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences.
Ruth S. Contreras Espinosa +2 more
doaj +1 more source
Pembangunan Game Edukasi Operasi Hitung Bilangan Menggunakan Metodologi Digital Game Based Learning (Studi Kasus : SDN Bulak Lor II) [PDF]
Pembangunan Game Edukasi Operasi Hitung Bilangan Menggunakan Metodologi Digital Game Based Learning (Studi Kasus : SDN Bulak Lor ...
ALDI RIVAN NAULANA LATIEF, 133040172 +2 more
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Leveraging Artificial Intelligence and Large Language Models for Cancer Immunotherapy
Cancer immunotherapy faces challenges in predicting treatment responses and understanding resistance mechanisms. Artificial intelligence (AI) and machine learning (ML) offer powerful solutions for cancer immunotherapy in patient stratification, biomarker discovery, treatment strategy optimization, and foundation model development.
Xinchao Wu +4 more
wiley +1 more source
Abstrak Kemajuan pesat teknologi maklumat dan komunikasi (TMK) telah membawa kepada berkembangnya inovasi dan kecanggihan permainan digital. Pelbagai kajian menunjukkan bahawa pembelajaran berasaskan permainan digital adalah berkesan dalam menggalak ...
Rayner Bin Tangkui, Tan Choon Keong
doaj +1 more source
Why do some students learn better than others in digital game based learning? The role of hope and social support [PDF]
Symposium’s Main Theme : Learning without Limits?Growing evidence suggests the technically-enriched educational games can enhance students’ learning motivation and interest.
Chu, SKW, Du, H, King, RB, Law, WWT
core

