Results 71 to 80 of about 58,889,541 (252)
Game-based learning : augmented reality in the teaching of geometric solids
In teaching, the use of virtual and augmented reality has been on the rise, exploring different means of interaction and student engagement. Based on constructivist pedagogic principles, augmented reality pretends to provide the learner/user with ...
Rodrigues, João +2 more
core +2 more sources
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning
Technological applications, especially the use of multimedia courseware have become more common in today’s education, stimulating innovative approaches in teaching and learning.
Siew Pei Hwa
doaj
Abstrak Kemajuan pesat teknologi maklumat dan komunikasi (TMK) telah membawa kepada berkembangnya inovasi dan kecanggihan permainan digital. Pelbagai kajian menunjukkan bahawa pembelajaran berasaskan permainan digital adalah berkesan dalam menggalak ...
Rayner Bin Tangkui, Tan Choon Keong
doaj +1 more source
Neuromorphic Devices and Computing for Sensing, Memory, and Control
This review introduces neuromorphic devices made from diverse materials. These devices mimic neuronal functions and architectures and, when integrated with artificial or biological computing, can form closed loops with neurons for pressure, optical, acoustic, and biochemical sensing and modulation.
Zhengguang Zhu +2 more
wiley +1 more source
Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development [PDF]
In this paper we describe the use of 3D games technology in human anatomy education based on our MSc in Medical Visualisation and Human Anatomy teaching practice, i.e.
Kim Bale +8 more
core +1 more source
Digital game-based language learning for vocabulary development
Current literature suggests that one of the impressive benefits of digital game-based language learning is its potential to create engaging vocabulary learning experiences.
Mahjabin Chowdhury +6 more
doaj +1 more source
This study’s purpose was to compare the effectiveness of the traditional, lecture and discussion method to a digital game-based learning (DGBL) approach on students’ near and far knowledge transfer abilities in agriculture and mathematics regarding a ...
J. C. Bunch +3 more
doaj +1 more source
NICE: A Two‐Step Non‐Invasive Framework for Embryo cfDNA Read Enrichment and Quality Assessment
The non‐invasive NICE framework, built on an ensemble stacking machine learning model, prioritizes embryos by analyzing cell‐free DNA from spent culture medium. By integrating multimodal signals, including genomic and epigenetic profiles, this automated approach standardizes morphological assessment without human bias, paving the way for more precise ...
Xueya Zhou +6 more
wiley +1 more source
(Digital) Game-Based Learning in Mathematics
Mathematics is often viewed as an abstract body of knowledge that is disconnected from the real world, unlike other STEM disciplines. Thus, students may experience a sense of disconnection from the mathematical topics.
Jukić Bokun, Mirela +1 more
core +1 more source
In den ersten Schuljahren ist der spielerische Umgang mit Lehrinhalten noch oft zu finden. Im Laufe der schulischen Ausbildung lässt der spielerische Anteil aber immer mehr nach, so dass die Verbindung aus Spielen und Lernen im Alltag der Erwachsenen nur
core +1 more source

