Results 71 to 80 of about 526,712 (305)

Sustainable Materials Design With Multi‐Modal Artificial Intelligence

open access: yesAdvanced Science, EarlyView.
Critical mineral scarcity, high embodied carbon, and persistent pollution from materials processing intensify the need for sustainable materials design. This review frames the problem as multi‐objective optimization under heterogeneous, high‐dimensional evidence and highlights multi‐modal AI as an enabling pathway.
Tianyi Xu   +8 more
wiley   +1 more source

Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience

open access: yesInternational Journal of Serious Games, 2017
There is accumulating evidence that engagement with digital math games can improve students’ learning. However, in what way individual variables critical to game-based learning influence students' learning success still needs to be explored.
Manuel Ninaus   +3 more
doaj   +1 more source

Shroomroot:an action-based digital game to enhance postsecondary teaching and learning about mycorrhizae [PDF]

open access: yes, 2018
The majority of terrestrial plants associate with fungi in symbiotic resource-exchange relationships called mycorrhizae. Because of the importance of these mycorrhizal systems to ecosystem functioning, it is crucial that future resource managers and ...
Adderly, Christopher   +4 more
core   +2 more sources

Physical Implementation of Optical Material‐Based Neural Networks Processing Enabled by Long‐Persistent Luminescence

open access: yesAdvanced Science, EarlyView.
This study reports on the physical implementation of optical material‐based neural processing using long‐persistent luminescence as memory‐retention and nonlinear optical material. The system performs optical‐domain preprocessing with opto‐electronic interfaces for stimulus delivery and readout, enabling real‐time demonstrations including Pong gameplay
Sangwon Wi, Yunsang Lee
wiley   +1 more source

The Development of Inquiry by Using Android-System-Based Chemistry Board Game to Improve Learning Outcome and Critical Thinking Ability [PDF]

open access: yes, 2017
Student\u27s critical thinking and their learning result depend on learning design and student\u27s activity. Most students use their spare time with playing game.
Kusuma, S. B. (S)   +2 more
core   +1 more source

Non‐Invasively Tracking an Arbitrary Deformable Object Through Scattering Media and Around Corners via Speckle Correlations

open access: yesAdvanced Science, EarlyView.
A speckle correlation centroid localization method (SCCLM) is proposed for non‐invasive tracking of an arbitrary deformable object through scattering media and around corners, requiring no prior information. Its effectiveness is demonstrated not only in tracking hidden objects beyond the memory effect region but also in following objects undergoing ...
Aiping Zhai   +6 more
wiley   +1 more source

Vocabulary Learning in Digital-Game Based Learning Using Sega Genesis Video Games [PDF]

open access: yes, 2015
Digital game is not only a tool of entertainment, but it can also be used in pedagogical setting, making it an interesting issue of unconventional technology-integrated learning experience.
Jhon, A. (Alex)
core  

Fosl2 Regulates FSH‐Dependent Follicle Maturation Through Feedback Amplification of FSH/FSHR Signaling

open access: yesAdvanced Science, EarlyView.
This study identifies a FOSL2‐driven positive feedback loop that amplifies FSH/FSHR signaling. During FSH‐dependent follicle maturation, FSH induces Fosl2 expression via the cAMP‐PKA‐CREB cascade. FOSL2 in turn binds the promoters of Fshr and estrogen‐biosynthesis genes to enhance their transcription, thereby increasing Fshr mRNA level and amplifying ...
Hongru Shi   +13 more
wiley   +1 more source

Research-based computer games to train civil engineering students to be lifelong learners [PDF]

open access: yes, 2015
In spite of vast efforts to adopt available information technology in higher education teaching and learning, the truth is that most of university students and academic staff make only limited use of communication technology.
Fatahi, B, Khabbaz, H
core  

EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education [PDF]

open access: yes, 2017
Game-based learning (GBL) is often found to be technologically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies.
Arnab, Sylvester   +5 more
core   +4 more sources

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