When Anger Strikes: Using AI Modelling to Understand How Negative Emotions Impact Performance in Digital Math Games. [PDF]
Zdravkovic Barber A +2 more
europepmc +1 more source
Evaluating a digital serious game for learning medical terminology in a randomized controlled trial. [PDF]
Kimiafar K +9 more
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Design and application of an AI- and AR-enhanced serious game for interactive learning in the Blue Calico Museum in China. [PDF]
Yan Y, Zhao J, Jung E.
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GUM: Gum Understanding Mission-A Serious Game to Improve Periodontitis Literacy Among University Students. [PDF]
Parrales-Bravo F +5 more
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Emerging Technologies in Higher Education Course Development: A Systematic Review of Design Frameworks, Learning Outcomes, and Pedagogical Integration. [PDF]
Geleto Wariyo L +4 more
europepmc +1 more source
Digital Technologies for Children With Hearing Impairments to Support Language Learning: Scoping Review. [PDF]
Sari AD +3 more
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Gamification and Virtual Reality for Enhancing Disaster Preparedness Among University Students and Health Workers: A Scoping Review. [PDF]
Emaliyawati E +4 more
europepmc +1 more source
Research Design Processes in Serious Games for Adolescent Mental Health: Systematic Review. [PDF]
Rooij de ST +3 more
europepmc +1 more source
The Relationship Between Digital Game Addiction, Computational Thinking Skills, and Well-Being of Middle School Children With and Without Congenital Heart Disease. [PDF]
Akkaş Baysal E, Karaca NH, Pektaş A.
europepmc +1 more source
The effect of gamified breastfeeding education on breastfeeding self-efficacy and ınfant feeding attitudes of pregnant women: a randomized controlled study. [PDF]
Bulut OU, Golbasi Z.
europepmc +1 more source

