Results 81 to 90 of about 526,712 (305)

Multidimensional and Multifunctional Laser‐Induced Graphene (LIG) for Point‐of‐Care and Wearable Biosensing, Theranostics, and Bioactive Interfaces Toward Personalized Healthcare and Regenerative Medicine

open access: yesAdvanced Science, EarlyView.
Multidimensional laser‐induced graphene (LIG) spanning from 0D to 3D architectures is comprehensively reviewed for multifunctional biomedical platforms, including biosensing, theranostics, and bioactive interface applications, which highlights its potentials for point‐of‐care diagnostics, wearable health monitoring, smart drug delivery, and tissue ...
Li Zhang   +3 more
wiley   +1 more source

Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning

open access: yesEducational Technology & Society, 2018
Technological applications, especially the use of multimedia courseware have become more common in today’s education, stimulating innovative approaches in teaching and learning.
Siew Pei Hwa
doaj  

Game-Based Learning experiences in primary mathematics education

open access: yesFrontiers in Education
Using game-based learning (GBL), especially digital game-based learning (DGBL), as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning.
Edith Debrenti
doaj   +1 more source

A Model to Identify Affordances for Game-Based Sustainability Learning [PDF]

open access: yes
Sustainability learning requires the assimilation of domain-specific knowledge and the development of mindsets suitable to engage in complex system dynamics to foster sustainable action.
Fabricatore, Carlo, López, Ximena
core  

Teachers as designers of GBL scenarios: Fostering creativity in the educational settings [PDF]

open access: yes, 2016
This paper presents a research started in 2010 with the aim of fostering the creativity of teachers through the design of Game-Based Learning scenarios. The research has been carried out involving teachers and trainers in the co-design and implementation
Mellini, Barbara   +3 more
core   +1 more source

2D platform-based game of arithmetic game-based learning [PDF]

open access: yes, 2018
Mobile games have attracted attention among game developers and users. Throughout the years, mobile games have developed to become one of the domination of the digital world.
A Hamid, Rahayu   +4 more
core   +1 more source

Metabolism‐Based Biomarkers for Rapid Phenotypic Antibiotic Susceptibility Testing

open access: yesAdvanced Science, EarlyView.
Metabolic differences emerging after antibiotic exposure provide rapid phenotypic signals of susceptibility and resistance. This review summarizes metabolic biomarkers for rapid phenotypic AST, associated with nutrient uptake, respiratory activity, metabolic reprogramming, and enzymatic function. ABSTRACT The accelerating global crisis of antimicrobial
Sha Yu   +7 more
wiley   +1 more source

Exploring the role of moderators in the effectiveness of digital games for stem education: a systematic review and meta-analysis

open access: yesDiscover Education
Research on the possible benefits of digital games for learning outcomes in STEM education has shown mixed results, which is another reason that this study is focused on inconsistencies in past research outcomes.
Isnanik Juni Fitriyah   +3 more
doaj   +1 more source

Digital game-based language learning for vocabulary development

open access: yesComputers and Education Open
Current literature suggests that one of the impressive benefits of digital game-based language learning is its potential to create engaging vocabulary learning experiences.
Mahjabin Chowdhury   +6 more
doaj   +1 more source

The Effect of a Serious Digital Game on Students' Ability to Transfer Knowledge in Secondary Agricultural Education: An Exploratory Study

open access: yesJournal of Human Sciences and Extension, 2016
This study’s purpose was to compare the effectiveness of the traditional, lecture and discussion method to a digital game-based learning (DGBL) approach on students’ near and far knowledge transfer abilities in agriculture and mathematics regarding a ...
J. C. Bunch   +3 more
doaj   +1 more source

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