Results 101 to 110 of about 58,889,541 (252)

A Multimodal Intelligent System for Human Digital Twin Simulation with Continuous Kinematic Data Tracking, Biometric Prognosis, and Cognitive State Feedback in Industrial Environments

open access: yesAdvanced Intelligent Discovery, EarlyView.
This article implements a unified human digital twin framework that integrates cutting edge actuation, sensing, simulation, and bidirectional feedback capability. The approach includes integrating multimodal sensing, AI, and biomechanical simulation into one compact system.
Tajbeed Ahmed Chowdhury   +4 more
wiley   +1 more source

Developing An Educational Game for 10th Grade Physics Students [PDF]

open access: yes, 2012
An educational game could be used to attract high school students of learning their subjects. This research is focusing on developing a game for 10th grade physics students, especially on Physics Rectilinear and Circular Motion, Newtons Laws of Motion ...
Rostianingsih, Silvia   +2 more
core  

Empowering Vocabulary Mastery through Digital Game-based Learning: A Pathway to Enhance Reading Comprehension

open access: yesJournal of Education Technology
The low level of students’ vocabulary mastery, which affects reading comprehension, needs to be addressed through the implementation of appropriate instructional strategies. The increasing use of digital games in education indicates a growing demand for
Atika Zami Fauzia, Yuyun Yulia
doaj   +1 more source

Enhancing Sensitivity across Scales with Highly Sensitive Hall Effect‐Based Auxetic Tactile Sensors

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
Herein, a tactile sensor based on hall‐effect sensors with an auxetic structure, called Hall effect‐based auxetic tactile sensor (HEATS), is proposed. The change in magnetism resulting from the deformation of the auxetic structure is utilized for sensing.
Youngheon Yun   +6 more
wiley   +1 more source

Game Based Learning - Spiel, Simulation und Lernen

open access: yes, 2022
S.9-23Spielerisches Lernen und Lernen anhand von Spielen nimmt im Forschungsfeld e-Learning einen immer größeren Bereich ein. Die Realisierung eines Spiels, das zum Lehren und Lernen eingesetzt wird, ist abhängig vom Anwendungszweck des Spiels.
Diener, Holger, Malo, S., Martens, A.
core   +1 more source

Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. [PDF]

open access: yesInt J Environ Res Public Health, 2021
Sáiz-Manzanares MC   +3 more
europepmc   +1 more source

Large Language Model‐Based Chatbots in Higher Education

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci   +4 more
wiley   +1 more source

Toward Fully Soft and Multifunctional Shape Sensing via Optical Waveguide Arrays

open access: yesAdvanced Intelligent Systems, EarlyView.
This work develops a sheet made with arrays of soft optical fibers that can reconstruct its 3D surface shape. Synergy of the waveguides’ responses to bending and pressing force allows shape reconstruction with resilience to damage. Applied onto surfaces of robotic or living systems, our design can be implemented in virtual reality, teleoperation ...
Qifan Yu, Nina Cao, Kaitlyn Becker
wiley   +1 more source

DGBL-ID (Digital Game Based Learning ) Sebagai Arsitektur Perancangan Game Edukasi

open access: yesJurnal Eksplora Informatika, 2016
Petualang Adit dan Rara diciptakan berawal dari kurang peduli masyarakat terhadap lingkungan yang dapat mengakibatkan bencana hingga penyebaran penyakit.
Soeheri Soeheri
doaj  

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