Results 121 to 130 of about 526,712 (305)

Hygiene Awareness Through Digital-Game-Based Learning

open access: yesNew Trends and Issues Proceedings on Humanities and Social Sciences, 2017
Hygiene education is the major issue in developing nations. Improper sanitation and hygiene are hampering growth in other sectors, particularly education and health. Deaths of 110 children are being caused by improper hygiene in Pakistan [United Nations Children’s Fund (UNICEF)].
openaire   +1 more source

The Relations of Interface Design of Digital Game-based Learning Systems to Flow Experience and Cognitive Load of Learners with Different Levels of Prior Knowledge—The Effects of the Five Dimensions of Interface Design, including System Features, Cognitive Support, Effectiveness, User Control, and Playfulness [PDF]

open access: yes
[[abstract]]Many studies have indicated interest in learning digital game-based learning has become an effective teaching strategies and teaching tools. In the past decades, empirical studies showed that digital game-based can enhance learners’ cognitive,
[[alternative]]沈俊毅, Shen, Chun-Yi
core  

From games played by secondary students to a gamification framework [PDF]

open access: yes, 2015
Playing video games is attractive for most students. Most of them have mobile devices and play mobile games anywhere and anytime. In this paper we report the most played digital games by Portuguese students from grades 10 to 12.
Araújo, Inês   +2 more
core  

Large Language Model‐Based Chatbots in Higher Education

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci   +4 more
wiley   +1 more source

BMPCQA: Bioinspired Metaverse Point Cloud Quality Assessment Based on Large Multimodal Models

open access: yesAdvanced Intelligent Systems, EarlyView.
This study presents a bioinspired metaverse point cloud quality assessment metric, which simulates the human visual evaluation process to perform the point cloud quality assessment task. It first extracts rendering projection video features, normal image features, and point cloud patch features, which are then fed into a large multimodal model to ...
Huiyu Duan   +7 more
wiley   +1 more source

Calibration‐Free Electromyography Motor Intent Decoding Using Large‐Scale Supervised Pretraining

open access: yesAdvanced Intelligent Systems, EarlyView.
Calibration‐free electromyography motor intent decoding is enabled through large‐scale supervised pretraining across heterogeneous datasets. A Spatially Aware Feature‐learning Transformer processes variable channel counts and electrode geometries, allowing transfer across users and recording setups. On a held‐out benchmark, fine‐tuned cross‐user models
Alexander E. Olsson   +3 more
wiley   +1 more source

Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework [PDF]

open access: yes, 2008
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningIn this chapter, I use anecdotes and case studies from both work and personal experience to make an argument for treating games as a form of youth media and explore what ...
Barry Joseph
core  

Deep Learning Approaches for Classifying Crack States With Overload and Predicting Fatigue Parameters in a Titanium Alloy

open access: yesAdvanced Intelligent Systems, EarlyView.
This study proposes a deep learning approach to evaluate the fatigue crack behavior in metals under overload conditions. Using digital image correlation to capture the strain near crack tips, convolutional neural networks classify crack states as normal, overload, or recovery, and accurately predict fatigue parameters.
Seon Du Choi   +5 more
wiley   +1 more source

DGBL-ID (Digital Game Based Learning ) Sebagai Arsitektur Perancangan Game Edukasi

open access: yesJurnal Eksplora Informatika, 2016
Petualang Adit dan Rara diciptakan berawal dari kurang peduli masyarakat terhadap lingkungan yang dapat mengakibatkan bencana hingga penyebaran penyakit.
Soeheri Soeheri
doaj  

Bayesian Optimisation for the Experimental Sciences: A Practical Guide to Data‐Efficient Optimisation of Laboratory Workflows

open access: yesAdvanced Intelligent Systems, EarlyView.
This study provides an introduction to Bayesian optimisation targeted for experimentalists. It explains core concepts, surrogate modelling, and acquisition strategies, and addresses common real‐world challenges such as noise, constraints, mixed variables, scalability, and automation.
Chuan He   +2 more
wiley   +1 more source

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