Results 111 to 120 of about 526,712 (305)

Lehetőségek és kihívások a digitális játék alapú tanulásban: egy induktív gondolkodást fejlesztő program hatásvizsgálata [PDF]

open access: yes, 2014
The aim of this study is to investigate the effectiveness of an online training game which develops inductive reasoning strategies through tasks embedded in mathematical content.
Pásztor, Attila
core   +1 more source

Smart Flexible Tactile Sensors: Recent Progress in Device Designs, Intelligent Algorithms, and Multidisciplinary Applications

open access: yesAdvanced Intelligent Discovery, EarlyView.
Flexible tactile sensors have considerable potential for broad application in healthcare monitoring, human–machine interfaces, and bioinspired robotics. This review explores recent progress in device design, performance optimization, and intelligent applications. It highlights how AI algorithms enhance environmental adaptability and perception accuracy
Siyuan Wang   +3 more
wiley   +1 more source

Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. [PDF]

open access: yesInt J Environ Res Public Health, 2021
Sáiz-Manzanares MC   +3 more
europepmc   +1 more source

Evolution of Physical Intelligence Across Scales

open access: yesAdvanced Intelligent Discovery, EarlyView.
By following the evolution of physical intelligence across scales, this article shows how intelligence arises from materials, structures, physical interactions, and collectives. It establishes physical intelligence as the evolutionary foundation upon which embodied intelligence is built.
Ke Liu   +7 more
wiley   +1 more source

Student centred digital game-based learning

open access: yes, 2021
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University London Background: Modernisation of education encompasses the integration of technological advances, and more active participation of students in their learning through recognised, effective techniques such as Student Centred Learning (SCL). To increase
openaire   +1 more source

Comparing the potential of commercial off-the-shelf and educational games video games for adult foreign language education: an experimental study [PDF]

open access: yes, 2011
The goal of this paper is to explore the experiences evoked by playing a commercial and two digital language learning games. More particularly, it deals with the differences in the playing and learning experiences of adult foreign language learners ( N ...
De Grove, Frederik   +2 more
core   +1 more source

A Multimodal Intelligent System for Human Digital Twin Simulation with Continuous Kinematic Data Tracking, Biometric Prognosis, and Cognitive State Feedback in Industrial Environments

open access: yesAdvanced Intelligent Discovery, EarlyView.
This article implements a unified human digital twin framework that integrates cutting edge actuation, sensing, simulation, and bidirectional feedback capability. The approach includes integrating multimodal sensing, AI, and biomechanical simulation into one compact system.
Tajbeed Ahmed Chowdhury   +4 more
wiley   +1 more source

Digital anthropology and educational eGames: learning through behavioural patterns in digital, game-based contexts [PDF]

open access: yes, 2015
The selected publications are focused on the relations between users, eGames and the educational context, and how they interact together, so that both learning and user performance are improved through feedback provision.
Burgos, D., Burgos, D.
core  

Enhancing Sensitivity across Scales with Highly Sensitive Hall Effect‐Based Auxetic Tactile Sensors

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
Herein, a tactile sensor based on hall‐effect sensors with an auxetic structure, called Hall effect‐based auxetic tactile sensor (HEATS), is proposed. The change in magnetism resulting from the deformation of the auxetic structure is utilized for sensing.
Youngheon Yun   +6 more
wiley   +1 more source

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