Results 1 to 10 of about 233 (138)

The use of Digital Game-Based Learning (DGBL) in teachers’ training: a scoping review

open access: yesFrontiers in Education, 2023
Taking care of teachers’ competencies is essential to determine a satisfactory level of quality in teaching, with a crucial impact on the proper functioning of educational services.
Giusi Antonia Toto   +2 more
exaly   +5 more sources

Improving Pediatric/Neonatology Residents' Newborn Resuscitation Skills With a Digital Serious Game: DIANA [PDF]

open access: yesFrontiers in Pediatrics, 2022
BackgroundSerious games, and especially digital game based learning (DGBL) methodologies, have the potential to strengthen classic learning methodology in all medical procedures characterized by a flowchart (e.g., neonatal resuscitation algorithm ...
Serena Bardelli   +12 more
doaj   +2 more sources

Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint. [PDF]

open access: yesSmart Learn Environ, 2022
AbstractThe primary question of this study is whether OLM and OSLM mechanisms, when used in a digital game, offer higher motivation. Furthermore, the study investigates whether a game’s aesthetics and mechanics support players’ intrinsic motivation. Both claims are tested through the design, implementation and pilot use of the Multiplication Game (MG).
Leonardou A   +3 more
europepmc   +4 more sources

Digital Learning Games for Mathematics and Computer Science Education: The Need for Preregistered RCTs, Standardized Methodology, and Advanced Technology [PDF]

open access: yesFrontiers in Psychology, 2020
In today’s digital information society, mathematical and computational skills are becoming increasingly important. With the demand for mathematical and computational literacy rising, the question of how these skills can be effectively taught in schools ...
Lara Bertram, Lara Bertram
doaj   +2 more sources

Exploring EFL primary school teachers' behavioral intention towards digital game-based learning. [PDF]

open access: yesPLoS ONE
This study investigates the factors influencing English as a Foreign Language (EFL) primary school teachers' behavioral intention (BI) to integrate Digital Game-Based Learning (DGBL) into their teaching practices.
Yuting Wang, Deping Zou
doaj   +2 more sources

Bored, Distracted, and Confused: Emotions That Promote Creativity and Learning in a 28-Month-Old Child Using an iPad [PDF]

open access: yesJournal of Intelligence, 2022
Digital technology is increasingly becoming a part of daily life, including the lives of children. Portable digital devices are omnipresent and integrated into activities that did not previously require them.
Shiva Khalaf   +3 more
doaj   +2 more sources

Affective states in digital game-based learning: Thematic evolution and social network analysis. [PDF]

open access: yesPLoS ONE, 2021
Research has indicated strong relationships between learners' affect and their learning. Emotions relate closely to students' well-being, learning quality, productivity, and interaction. Digital game-based learning (DGBL) has been widely recognized to be
Xieling Chen   +4 more
doaj   +2 more sources

Characterizing Surface Deformation of the Earthquake-Induced Daguangbao Landslide by Combining Satellite- and Ground-Based InSAR [PDF]

open access: yesSensors
The Daguangbao landslide (DGBL), triggered by the 2008 Wenchuan earthquake, is a rare instance of super-giant landslides globally. The post-earthquake evolution of the DGBL has garnered significant attention in recent years; however, its deformation ...
Xiaomeng Wang   +7 more
doaj   +2 more sources

Dynamic assessment of the effectiveness of digital game-based literacy training in beginning readers: a cluster randomised controlled trial [PDF]

open access: yesPeerJ, 2023
In this article, we report on a study evaluating the effectiveness of a digital game-based learning (DGBL) tool for beginning readers of Dutch, employing active (math game) and passive (no game) control conditions.
Toivo Glatz   +6 more
doaj   +3 more sources

Designing for Engagement in Primary Health Education Through Digital Game-Based Learning: Cross-National Behavioral Evidence from the iLearn4Health Platform [PDF]

open access: yesBehavioral Sciences
This study evaluates design effectiveness in Digital Game-Based Learning (DGBL) for primary health education through systematic teacher assessment of the iLearn4Health platform.
Evgenia Gkintoni   +17 more
doaj   +2 more sources

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