Results 1 to 10 of about 619 (198)

The use of Digital Game-Based Learning (DGBL) in teachers’ training: a scoping review [PDF]

open access: yesFrontiers in Education, 2023
Taking care of teachers’ competencies is essential to determine a satisfactory level of quality in teaching, with a crucial impact on the proper functioning of educational services.
Benedetta Ragni   +4 more
doaj   +7 more sources

Digital Game-Based Language Learning (DGBL): An Analysis of Polish and Spanish Teacher Candidates’ Knowledge and Attitudes [PDF]

open access: yesTheory and Practice of Second Language Acquisition
The digital gaming industry is experiencing rapid growth and presents significant potential for implementation in educational contexts. Despite a significant body of literature on Digital Game-Based Language Learning (DGBL), the focus has primarily been
Jose Belda-Medina   +1 more
doaj   +5 more sources

Improving Pediatric/Neonatology Residents' Newborn Resuscitation Skills With a Digital Serious Game: DIANA [PDF]

open access: yesFrontiers in Pediatrics, 2022
BackgroundSerious games, and especially digital game based learning (DGBL) methodologies, have the potential to strengthen classic learning methodology in all medical procedures characterized by a flowchart (e.g., neonatal resuscitation algorithm ...
Serena Bardelli   +12 more
doaj   +2 more sources

Digital Learning Games for Mathematics and Computer Science Education: The Need for Preregistered RCTs, Standardized Methodology, and Advanced Technology [PDF]

open access: yesFrontiers in Psychology, 2020
In today’s digital information society, mathematical and computational skills are becoming increasingly important. With the demand for mathematical and computational literacy rising, the question of how these skills can be effectively taught in schools ...
Lara Bertram, Lara Bertram
doaj   +2 more sources

Affective states in digital game-based learning: Thematic evolution and social network analysis. [PDF]

open access: yesPLoS ONE, 2021
Research has indicated strong relationships between learners' affect and their learning. Emotions relate closely to students' well-being, learning quality, productivity, and interaction. Digital game-based learning (DGBL) has been widely recognized to be
Xieling Chen   +4 more
doaj   +2 more sources

Bored, Distracted, and Confused: Emotions That Promote Creativity and Learning in a 28-Month-Old Child Using an iPad [PDF]

open access: yesJournal of Intelligence, 2022
Digital technology is increasingly becoming a part of daily life, including the lives of children. Portable digital devices are omnipresent and integrated into activities that did not previously require them.
Shiva Khalaf   +3 more
doaj   +2 more sources

Effects of digital game-based learning on students’ digital etiquette literacy, learning motivations, and engagement [PDF]

open access: yesHeliyon
Recent years have seen a substantial rise in the number of children and teenagers surfing the Internet; however, not all use this resource responsibly. Digital etiquette, a core element of digital citizenship, contributes to proper Internet adoption and ...
Yunxiang Zheng   +7 more
doaj   +2 more sources

Dynamic assessment of the effectiveness of digital game-based literacy training in beginning readers: a cluster randomised controlled trial [PDF]

open access: yesPeerJ, 2023
In this article, we report on a study evaluating the effectiveness of a digital game-based learning (DGBL) tool for beginning readers of Dutch, employing active (math game) and passive (no game) control conditions.
Toivo Glatz   +6 more
doaj   +3 more sources

Exploring EFL primary school teachers' behavioral intention towards digital game-based learning. [PDF]

open access: yesPLoS ONE
This study investigates the factors influencing English as a Foreign Language (EFL) primary school teachers' behavioral intention (BI) to integrate Digital Game-Based Learning (DGBL) into their teaching practices.
Yuting Wang, Deping Zou
doaj   +2 more sources

Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review

open access: yesIEEE Access, 2019
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students' learning and motivation. There are different opinions about the potential benefits of gaming on students' academic achievements, motivation, and ...
Mahmood H. Hussein   +4 more
doaj   +3 more sources

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