Results 11 to 20 of about 619 (198)

DGBL-ID (Digital Game Based Learning ) Sebagai Arsitektur Perancangan Game Edukasi [PDF]

open access: yesJurnal Eksplora Informatika, 2016
Petualang Adit dan Rara diciptakan berawal dari kurang peduli masyarakat terhadap lingkungan yang dapat mengakibatkan bencana hingga penyebaran penyakit.
Soeheri Soeheri
doaj   +2 more sources

Digital Game-Based Learning for Information Technology: An Exploratory Analysis [PDF]

open access: yesE-Journal of Humanities, Arts and Social Sciences, 2022
Keeping students engaged and motivated is a challenge. Digital game-based learning is considered an approach that can help towards achieving this goal.
Clay Johnson   +2 more
doaj   +3 more sources

BENEFITS OF DIGITAL GAME-BASED LEARNING (DGBL) FOR ENGLISH LEARNING. [PDF]

open access: yesInternational Journal of Advanced Research, 2018
The rapid development of English teaching method in recent years has brought out several new ideas to fruition, such as using entertainment media (such as movies or music) to support English learning. One of those entertainment media is digital games. Although digital game-based learning (DGBL) has risen in popularity throughout the years and has been ...
Adolf Richardo Bagus Setiadi.
openaire   +4 more sources

Domesticating Digital Game-based Learning [PDF]

open access: yesNordic Journal of Science and Technology Studies, 2016
This paper analyses the use of digital game-based learning (DGBL) in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience that practice.
Helga Dís Sigurdardottir
doaj   +7 more sources

Digital Game-Based Support for Learning the Phlebotomy Procedure in the Biomedical Laboratory Scientist Education [PDF]

open access: yesComputers, 2022
Practice-based training in education is important, expensive, and resource-demanding. Digital games can provide complementary training opportunities for practicing procedural skills and increase the value of the limited laboratory training time in ...
Tord Hettervik Frøland   +5 more
doaj   +3 more sources

Digital Game-Based Learning’s (DGBL) Effect on Students’ Academic Performance [PDF]

open access: yesInternational Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE)
Digital game-based learning (DGBL) has redefined education in recent years. Instead of replacing conventional methods of instruction, the aim is to make learning more complex and adapted to how students really engage with the modern world. This study aims to collect data that will assist educators, students, legislators, and creators of digital games ...
Radoslav Baltezarević   +1 more
openaire   +4 more sources

Effects of the Digital Game-Based Learning (DGBL) on Students Academic Performance in Arabic Learning at Sambas Purbalingga [PDF]

open access: yesKARSA: Journal of Social and Islamic Culture, 2018
Arabic has been an official language of the United Nations since 1971. However, infrastructure, availability of technology by either students or teachers and professional training for teacher's technological usage in Arabic teaching are still lacking.
Annas Nur Aziz   +2 more
openaire   +3 more sources

eLuna: A Co-Design Framework for Narrative Digital Game-Based Learning that Support STEAM [PDF]

open access: yesFrontiers in Education, 2022
STEAM education enables the cross-curricular study of subjects based on their naturally occurring relationships through holistic and integrated methods. Narratives are enablers of STEAM learning environments, something that is evident in the exploration ...
Fredrik Breien   +5 more
doaj   +3 more sources

Impact of Digital Game-Based Learning on STEM education in primary schools: a meta-analysis of learning approaches [PDF]

open access: yesInnoeduca
Enhancing learning outcomes in Science, Technology, Engineering, and Mathematics (STEM) subjects for primary school students remains a challenge. This meta-analysis, guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA)
Najmeh Behnamnia   +2 more
doaj   +3 more sources

GAME CHOICES: PRE-SERVICE ENGLISH TEACHERS' PERCEPTIONS OF TRADITIONAL VS DIGITAL GAME-BASED LEARNING (DGBL) FOR PEER-TEACHING PRACTICES [PDF]

open access: yesJurnal Bahasa Lingua Scientia
Game-based learning (GBL) is widely used to enhance student engagement and motivation in English language teaching. Yet, limited studies compare pre-service teachers’ perceptions of traditional and digital game-based learning (DGBL) approaches. Thus, this study explores the benefits, challenges, and preferences of 60 pre-service English teachers at UIN
Lailatul Nikmah, Fitria Ningsih
openaire   +3 more sources

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