Antidiabetic Activity, Phytochemical Analysis, and Acute Oral Toxicity Test of Combined Ethanolic Extract of Syzygium polyanthum and Muntingia calabura Leaves. [PDF]
Syzygium polyanthum is known for its capacity to regulate blood glucose levels in individuals with diabetes, while Muntingia calabura leaves have a traditional history as an alternative therapy due to their antidiabetic compounds. The combination of these two plants is expected to yield more optimized antidiabetic agents.
Widodo A +5 more
europepmc +2 more sources
Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL
Digital Game-Based Learning (DGBL) has been attracting increasing attention from researchers and educators, especially as related studies suggest it can enhance learning and positively affect students’ motivation, attitude, self-efficacy, and intention to play similar games. However, research into DGBL is not explicit about the role of fun in DGBL.
Gabriella Tisza +2 more
openaire +2 more sources
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in education. This research aims to analyze the effects on academic performance and motivation after an experience combining DGBL and Gamification in university ...
Rubén Camacho-Sánchez +2 more
doaj +1 more source
Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students' learning and motivation. There are different opinions about the potential benefits of gaming on students' academic achievements, motivation, and ...
Mahmood H. Hussein +4 more
doaj +1 more source
BENEFITS OF DIGITAL GAME-BASED LEARNING (DGBL) FOR ENGLISH LEARNING. [PDF]
The rapid development of English teaching method in recent years has brought out several new ideas to fruition, such as using entertainment media (such as movies or music) to support English learning. One of those entertainment media is digital games. Although digital game-based learning (DGBL) has risen in popularity throughout the years and has been ...
openaire +2 more sources
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
In recent years, a growing number of studies are being conducted into the effectiveness of digital game-based learning (DGBL). Despite this growing interest, there is a lack of sound empirical evidence on the effectiveness of DGBL due to different ...
Anissa All +2 more
doaj +1 more source
Game Edukasi Pengenalan Gangguan Psikologis Remaja Menggunakan Metode DGBL-ID
Salah satu dampak dari meningkatnya penggunaan smartphone adalah meningkatnya interaksi antara pengguna dan gadget. Sebagian besar pengguna merupakan anak remaja, dengan tujuan penggunaan untuk memainkan permainan. Namun, sebagian besar permainan yang tersedia di Playstore adalah jenis permainan yang belum memiliki efek positif bagi penggunanya ...
Tri Ferga Prasetyo +2 more
openaire +1 more source
<p>In this article, we report on a study of 32 teachers and their implementation of a digital game designed to support the human and physical geography curriculum in grades 7 and 8 in the province of Ontario, Canada. The purpose of the paper is to analyze and robustly represent the experiences of teachers who participated in the study, most of ...
Cristyne Hébert +2 more
openaire +1 more source
Alignment of a digital watershed and land use game to national education standards
Abstract Digital games, especially simulations, have supported student learning outcomes in the areas of science and agriculture in classrooms and nonformal settings. Simulations contribute robustly to student achievement in science, technology, engineering, and mathematics (STEM), and agriculture content areas, especially when they are aligned with ...
Katelyn Anderson +4 more
wiley +1 more source
A STUDY ON THE RELATIONSHIP BETWEEN GAME-BASED LEARNING AND SECONDARY SCHOOL STUDENTS’ MATHEMATICS ACHIEVEMENT IN SMK KOMPLEKS GONG BADAK [PDF]
Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the aim of engaging learners.
Nur Sajidah Che Mansor +1 more
doaj +1 more source

