Results 41 to 50 of about 252 (156)
In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential pedagogical approach to enhance learning in the digital era.
Shahrul Affendi Ishak +2 more
doaj +1 more source
Effect of Application of Digital Game-Based Teaching Method versus Traditional Method on Nursing Students' Performance Regarding Electrocardiogram Procedure [PDF]
Background: The integration of digital game-based learning (DGBL) intonursing education offers innovative opportunities to enhance both theoreticalknowledge and practical competencies.
Mariam El Shafaey +3 more
doaj +1 more source
Differences among Different DGBLs Learners
Digital Game-Based Learning (DGBL) not only offers ideal learning results but also encourages students to be proactive in their learning. In this research, DGBL and Means-end Chains have been chosen as the theoretical basis for the study. The study took a look at the discrepancies in value between students of different majors and competition ...
openaire +1 more source
Penerapan HOTs Pada Media Pembelajaran Game Matamatika Dengan Metode DGBL
Melalui hasil wawancara penulis dengan murid di SD Negeri 2 Kembangan diperoleh informasi bahwa murid yang kesulitan dalam pembelajaran dikelas pada matapelajaran Matamatika. Dalam dunia pendidikan banyak game edukasi yang sudah dibuat sebagai media pembelajaran untuk anak-anak.
Randi Octavian Andriyono +1 more
openaire +2 more sources
Enhancing learning outcomes in Science, Technology, Engineering, and Mathematics (STEM) subjects for primary school students remains a challenge. This meta-analysis, guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA)
Najmeh Behnamnia +2 more
doaj +1 more source
The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features
Educational games and digital game-based learning (DGBL) provide pupils interactive, engaging, intelligent, and motivating learning environments. According to research, digital games can support students’ learning and enhance their motivation to learn ...
Angeliki Leonardou +3 more
doaj +1 more source
Many studies have integrated concept mapping mechanisms into Digital Game-Based Learning (DGBL), showing the potential for helping students memorize knowledge and grasp complex concepts during gaming.
Kai-Yi Chin, Tzu-Chi Kuo and Kai-Hsiang Yang
doaj +1 more source
Technology Acceptance Model and the Use of Digital Game-Based Learning (DGBL)
The globalization of information technology has been an agent of changes in almost every aspect of our life especially in the way we learn. The current generation as referred to by Prensky (2001), “digital native”, has been fully influenced by the technology.
Nazirah Binti Mat Sin +2 more
openaire +2 more sources
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL).
Zhichun Liu, Jewoong Moon
doaj +1 more source
Effectiveness of PEWI for student learning about agriculture and ecosystem service trade‐offs
Abstract Training students to effectively evaluate complex information is crucial for achieving multidimensional goals in agricultural and natural resource management. The People in Ecosystems Watershed Integration (PEWI) digital learning tool was developed to facilitate student exploration and learning toward this end.
Richard Magala +2 more
wiley +1 more source

