Results 61 to 70 of about 252 (156)

Digital Game-Based Learning’s (DGBL) Effect on Students’ Academic Performance

open access: yesInternational Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE)
Digital game-based learning (DGBL) has redefined education in recent years. Instead of replacing conventional methods of instruction, the aim is to make learning more complex and adapted to how students really engage with the modern world. This study aims to collect data that will assist educators, students, legislators, and creators of digital games ...
Radoslav Baltezarević   +1 more
openaire   +2 more sources

Impact of Gamification on Student Engagement and Behavior Moderated by Public Policy in Higher Education Institutions

open access: yesHuman Behavior and Emerging Technologies, Volume 2025, Issue 1, 2025.
This study investigates the impact of gamification on student engagement moderated by public policy in higher education. The psychological perspective of student engagement refers to the deep involvement of students in learning and acquiring knowledge. There are three dimensions of student engagement: cognitive, emotional, and behavioral.
Tayyaba Zia   +3 more
wiley   +1 more source

Mundo da Metodologia: fundamentos da metodologia da pesquisa através da DGBL

open access: yesInformática na educação: teoria & prática, 2019
O presente artigo analisa a validade e as contribuições do jogo Mundo da Metodologia como instrumento facilitador para a aprendizagem dos fundamentos que tangem a composição dos objetivos de uma pesquisa, principalmente o que envolve a compreensão e diferenciação entre os conceitos de objetivos geral e específicos dentro de uma pesquisa científica ...
Marins, Márcio da Cunha   +1 more
openaire   +3 more sources

Faith in Frames: Constructing a Digital Game‐Based Learning Framework for Religious Education

open access: yesTeaching Theology &Religion, Volume 27, Issue 4, Page 137-154, December 2024.
ABSTRACT This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop critical thinking, and ensure effective ...
Christos Papakostas
wiley   +1 more source

Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis

open access: yesJournal of Research and Advances in Mathematics Education, 2021
Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounters this kind of environment. The study didactically
Mustafa Gök, Mevlüt İnan
doaj   +1 more source

Digital game-based learning in mathematics learning with cultural contexts: A systematic literature review

open access: yesJournal of Research and Advances in Mathematics Education
The increasing integration of digital technologies into education has encouraged the use of Digital Game-Based Learning (DGBL) to enhance students’ engagement and mathematical understanding; however, research on incorporating cultural contexts into DGBL ...
Zea Zisman Usman   +3 more
doaj   +1 more source

The improvement of understanding the concept of building space through prodigy-based digital educational games with an instructional learning model

open access: yesDesimal
Mathematics learning at the Madrasah Ibtidaiyah level still faces various challenges, such as students' lack of understanding of basic mathematical concepts and their low motivation in following lessons.
Ahmad Syaripudin   +2 more
doaj   +1 more source

Technology-enhanced digital game-based learning for environmental literacy: catalyzing attitude change in learners

open access: yesFrontiers in Education
Recently, various approaches have been adopted to cultivate environmental literacy, and prior studies have confirmed the value of digital games in this domain.
Tsung-Yen Chuang   +2 more
doaj   +1 more source

Videogames and open feedback systems to enhance probabilistic reasoning and engagement

open access: yesInternational Journal of Serious Games
This study analyzed the relationship between probabilistic reasoning, feedback type, and engagement across four sessions of an DGBL educational practice with a feedback system.
Andres Felipe Velasco Hernández   +2 more
doaj   +1 more source

Domesticating Digital Game-based Learning [PDF]

open access: yesNordic Journal of Science and Technology Studies, 2016
This paper analyses the use of digital game-based learning (DGBL) in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience that practice.
Helga Dís Sigurdardottir
doaj  

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