Results 71 to 80 of about 252 (156)
Digital Game-Based Learning (DGBL) is a complementary methodology to traditional instruction. However, it often faces conceptual and practical limitations in learning environments that are in constant change, such as its focus on the closed nature of ...
Inmaculada Rodríguez +2 more
doaj +1 more source
This quasi-experimental study was conducted to explore the effects of the application of a digital game-based learning (DGBL) approach in insurance education on elementary-school students’ learning.
Mengping Tsuei, Hui-Chun Lu
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Teachers’ Perception of Using Digital Game-Based Learning in Teaching and Learning Process
Technology is frequently utilized in modern classrooms to enrich the learning experience and facilitate diverse educational phenomena. In this age of technology, it is not uncommon to see technology used in almost every aspect of human life.
Engelina Salainti +1 more
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Abstract Gaming is not only a fun activity in competing, but also an activity that can be used as a learning tool. Gaming technologies can be utilized to create a fun and interactive learning environment through game based learning. This research on developing a TaPe App, as a learning media, can be used by teachers and students in ...
A Fauzi +5 more
openaire +1 more source
For this paper, an educational computer game called Ecoship Endeavour was designed based on the guidelines of the inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) framework to help facilitate critical thinking skills in ...
Mahmood H. Hussein +3 more
doaj +1 more source
Arabic has been an official language of the United Nations since 1971. However, infrastructure, availability of technology by either students or teachers and professional training for teacher's technological usage in Arabic teaching are still lacking.
Annas Nur Aziz +2 more
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Digital game-based learning and technology-enhanced learning for theological education
Digital game-based learning (DGBL) – sometimes loosely referred to as gaming – for higher education has not really found its feet in South Africa as an innovative or alternative tool to enhance the impact of education.
Erna Oliver
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Penerapan DGBL Dalam Game Edukasi Pengenalan Kaulinan Tradisional Sunda Berbasis Android
Permainan tradisional di Jawa Barat dikenal dengan sebutan “kaulinan barudak” atau “kaulinan barudak baheula” memiliki banyak tema moral yang menyampaikan kearifan lokal yang luar biasa, dan berfungsi sebagai cermin cita-cita yang menentukan kehidupan masyarakat.
Sri Rahayu +2 more
openaire +1 more source
Purpose - This study investigates how Digital Game-based Learning (DGBL) impacts the development of product innovation skills among undergraduate students, comparing the performance of students across different disciplines—Applied Arts (AA) and Applied ...
Tan Bee Sian +3 more
doaj +1 more source
近年來,數位遊戲式學習(Digital Game-based Learning, DGBL)已逐漸受到數位學習(e-Learning)的重視,但根據過去的一些研究發現,數位遊戲式學習者常會出現逃避學習的行為,且在數位遊戲式學習的成效上似乎也充滿不確定性。本研究以8 位國小學生為研究對象,透過質性為主的個案研究,經實地的觀察與訪談,深入分析影響數位遊戲式學習行為的因素,並探討影響學習者的遠遷移成效之因素。研究發現,本研究所採用的教育性線上遊戲雖可促使學生主動學習,但也會伴隨著不認真學習 ...
蔡福興 Fu-Hsing Tsai +2 more
doaj +1 more source

