"What It Means to be a Digital Citizen": Using concept mapping and an educational game to explore children's conceptualization of digital citizenship. [PDF]
Zhong J, Zheng Y.
europepmc +1 more source
Primary School Students' Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study. [PDF]
Slattery EJ +3 more
europepmc +1 more source
3D COMPUTER GRAPHICS IN THE DEVELOPMENT OF KNOWLEDGE CONTROL SYSTEM IN THE DGBL APPROACH
О.М. Haitan, D.D. Kolesnyk
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Innovating the Instruction of Mathematical Concepts: How Does the Integrated Use of Digital Games and Language-Based Teaching Matter? [PDF]
Shi J.
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Preschoolers' Mathematics Game Preferences and Learning Performance through Designing a Degree of Freedom for a Tablet Game. [PDF]
Tang JT, Nine WT, Wang YC.
europepmc +1 more source
A review of ICT-enabled learning for schoolgirls in Asia and its impacts on education equity. [PDF]
Liang M, Lim CP, Park J, Mendoza NB.
europepmc +1 more source
Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. [PDF]
Sáiz-Manzanares MC +3 more
europepmc +1 more source
Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. [PDF]
Hui HB, Mahmud MS.
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Transformasi digital dalam pendidikan Matematik menuntut pengintegrasian pedagogi yang inovatif dan mampan, selaras dengan hasrat Dasar Pendidikan Digital (DPD) negara.
Norshah Rozaifah Mohamad +1 more
doaj +1 more source
In the current technology-driven era, digital game-based learning (DGBL) has emerged as a practical approach for enhancing mathematics achievement among young students.
Ai-Jou Pan, Yea-Tzu Yuan, Pao-Nan Chou
doaj +1 more source

