Results 31 to 40 of about 58,889,541 (252)

A Comparison between Digital-Game-Based and Paper-Based Learning for EFL Undergraduate Students’ Vocabulary Learning

open access: yesEngineering Proceedings, 2023
This research aimed to compare two strategies for vocabulary learning (digital-game-based learning and paper-based learning). The research was conducted during the first semester of the academic year 2022/2023.
Alex Dharmawan Sianturi, Ruei-Tang Hung
doaj   +1 more source

Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning [PDF]

open access: yes, 2022
There is a good body of literature about digital-game-based language learning (DGBL), but research has mainly focused on students as game players rather than as future educators.
Calvo-Ferrer, José Ramón   +3 more
core   +1 more source

Digital storytelling game per una didattica ludica della storia

open access: yesDiacronie. Studi di Storia Contemporanea, 2021
The article explores the potential of digital storytelling as a tool for promoting historical understanding. Digital storytelling is based on a playful-narrative approach to “mediated” learning by using digital technologies.
Elisabetta DE MARCO
doaj  

Assessing the Efficacy of Reflective Game Design: A Design-Based Study in Digital Game-Based Learning

open access: yesEducation Sciences, 2023
Reflective learning is widely recognised as a highly effective approach to learning. It involves learners in a process wherein they reflect on their past experiences to improve their skills and knowledge.
Anjuman Shaheen   +2 more
doaj   +1 more source

Exploring the potential of digital game-based vocabulary learning among high school students in Selangor [PDF]

open access: yes
Vocabulary plays a crucial role for students to learn and with the rapid evolution of digital learning, game-based learning, it becomes a new way to allow students to obtain new vocabularies in fun and meaningful learning.
Razali, Nurul Hidayah   +3 more
core   +1 more source

Innovation in Digital Game Media for Arabic Language Learning: Systematic Review and Implementable Framework

open access: yesJurnal Al Bayan: Jurnal Jurusan Pendidikan Bahasa Arab
The integration of digital game media in Arabic language learning has emerged as a response to declining student engagement and increasing digital distractions in the technological era.
Hana Zahra   +2 more
doaj   +1 more source

Is an Apple an Orange? A Large Language Model Benchmark for Candidate Term Extraction and Subclass Decisions Against Upper Ontologies in Engineering and Materials Science

open access: yesAdvanced Engineering Materials, EarlyView.
Building machine‐readable vocabularies for materials science is slow, expert‐driven work. This study benchmarks 13 large language models on two of its first steps: finding candidate terms in engineering articles and deciding where they belong in a class hierarchy.
Thomas Bjarsch   +3 more
wiley   +1 more source

"'A Certain Enemy Robbed Me of My Life': Medieval Riddles, Digital Transformations, and Pandemic Pedagogy."

open access: yesDigital Medievalist, 2022
This essay examines a Fall 2020 assignment for a second-year undergraduate “Introduction to Digital Humanities” course as a case study of digital experiential learning during the Covid-19 pandemic.
Alexandra Bolintineanu   +5 more
doaj   +2 more sources

Microstructure Reconstruction in Battery Electrodes Using Machine Learning Based on Low‐Voltage Focused Ion Beam–Scanning Electron Microscopy Tomography Images

open access: yesAdvanced Engineering Materials, EarlyView.
Low‐voltage FIB‐SEM tomography combined with a image preprocessing pipeline improves phase contrast and enables reliable machine‐learning segmentation of conductive networks in lithium‐ion battery electrodes. Structural descriptors are extracted from segmented images, done semimanually and automated, and compared.
Lisa Beran   +6 more
wiley   +1 more source

Patterns of game playing behavior as indicators of mastery

open access: yes, 2022
S.85-103Every game is a serious one, i.e., every game is appropriate for some learning. How it works and what is learned depends on the context of game playing. Assuming suitable formalizations, there are patterns of game playing behavior.
Jantke, K.P.
core   +1 more source

Home - About - Disclaimer - Privacy