Results 31 to 40 of about 26,958,910 (241)

Game-based learning : augmented reality in the teaching of geometric solids

open access: yes, 2014
In teaching, the use of virtual and augmented reality has been on the rise, exploring different means of interaction and student engagement. Based on constructivist pedagogic principles, augmented reality pretends to provide the learner/user with ...
Rodrigues, João   +2 more
core   +2 more sources

The Impact of Game-Based, Modeling, and Collaborative Learning Methods on the Achievements, Motivations, and Visual Mathematical Literacy Perceptions

open access: yesSAGE Open, 2021
The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy ...
Aziz İlhan
doaj   +1 more source

Applying game-based learning to a primary school class in computer science terminology learning

open access: yesFrontiers in Education, 2023
IntroductionGame-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning ...
Bolganay Kaldarova   +7 more
doaj   +1 more source

Game based learning

open access: yes, 2022
In den ersten Schuljahren ist der spielerische Umgang mit Lehrinhalten noch oft zu finden. Im Laufe der schulischen Ausbildung lässt der spielerische Anteil aber immer mehr nach, so dass die Verbindung aus Spielen und Lernen im Alltag der Erwachsenen nur

core   +1 more source

Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

open access: yesJurnal Simki Pedagogia, 2023
Game based learning merupakan pembelajaran berbasis game yang melibatkan permainan dalam proses pendidikan, bertujuan untuk meningkatkan aktivitas pembelajaran.
Ilham Muhammad   +3 more
doaj   +1 more source

Determinants of undergraduate bioscience engagement: Validating attendance barriers and classroom spatial behaviour across institutions

open access: yesFEBS Open Bio, EarlyView.
Student engagement extends beyond simple attendance. Across 891 bioscience students from three universities, attendance behaviour was associated mainly with structural influences, whereas classroom spatial behaviour reflected affective and sensory factors.
Nigel Page   +4 more
wiley   +1 more source

An Investigation into Game Based Learning Using High Level Programming Languages [PDF]

open access: yes, 2015
Game-related education within mobile learning spheres is a matter of great debate for university students across the globe. It is the case that programming languages often pose a sizeable challenge for university students.
Lu, Joan   +3 more
core   +3 more sources

A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems

open access: yesInternational Journal of Adaptive Control and Signal Processing, Volume 39, Issue 3, Page 566-581, March 2025.
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam   +2 more
wiley   +1 more source

Exploring the effectiveness and moderators of game learning on creativity enhancement: A meta-analysis

open access: yesEducational Technology & Society
Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results.
I-Cheng Lin   +4 more
doaj   +1 more source

Game Jams for Learning and Teaching

open access: yes, 2020
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied
Stenros, Jaakko   +3 more
core   +1 more source

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