Results 31 to 40 of about 4,232,509 (339)
Video games have become a popular and accepted part of digital culture and are becoming more accepted as an engaging instructional tool in schools. Integration of games can help develop students’ intrinsic motivation for learning and are a great way for teachers to incorporate student interests and make connections to the ...
Anorkulova, Zubayda, Alijonova, Muxlisa
+4 more sources
Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review
Innovation has changed teaching-learning processes; among the strategies that have been implemented are gamification and game-based learning, which are related to the use of games to generate spaces for participation.
Ingrid Fonseca +3 more
semanticscholar +1 more source
Game-Based Learning for Effective Teaching of Computer Studies in Secondary Schools
Game-based learning among Nigerian secondary schools is not common. In foreign countries where game-based learning is widely used, it is often believed that it could be more distracting and may not align with learning goals.
A. J. K. Shittu +2 more
doaj +3 more sources
BackgroundGame-based learning appears to be a promising instructional method because of its engaging properties and positive effects on motivation and learning.
A E J Van Gaalen +4 more
doaj +1 more source
Teachers’ experiences of using game-based learning methods in project management higher education
The benefits and challenges of using game-based learning (GBL) methods in project management higher education have not been widely investigated. This study employs qualitative methods and builds on in-depth interview data from 22 experienced university ...
Elina Jääskä, K. Aaltonen
semanticscholar +1 more source
Game-Based Learning: Its Impact on Asian Teenagers’ Motivation for English Learning [PDF]
Game-based learning, which applies games to help learners to learn, are an effective tool to improve learners’ motivation. Due to its complex operation mechanism and the influence of many factors, it is often difficult for many learners to make efficient
Wang Cunxiang
doaj +1 more source
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui +5 more
doaj +1 more source
The past decade has seen a significant shift from teacher-centered pedagogy to a learner-centered approach in chemistry education research. Game-based learning has emerged as one of the most beneficial instructional approaches because it emphasizes ...
Edwin Byusa, E. Kampire, A. Mwesigye
semanticscholar +1 more source
Distance learning during the COVID-19 pandemic caused students' learning motivation to decrease. For this reason, an interesting learning process is needed, one of which is by applying game-based learning.This study aims to develop and determine the ...
Vera Dewi Susanti +2 more
doaj +1 more source
BACKGROUND Active engagement of nursing students has deteriorated overtime, especially during the global pandemic. Therefore, there has been a widespread search for learning methods that incorporate digital technologies and active student participation ...
N. Tavares
semanticscholar +1 more source

