Results 31 to 40 of about 1,164,864 (284)

Game-Based Learning

open access: yes, 2022
This research paper focuses on the development of the 3D Desktop game; The project is based on Low Poly games containing 3 different levels for the player to play and learn new topics regarding cyber security in each stage. Player’s gain experience in gaming system with increasing levels of difficulty, computer-controlled simple NPCs and other ...
Dr. Nilesh B. Fal Dessai   +3 more
openaire   +1 more source

Applying game-based learning to a primary school class in computer science terminology learning

open access: yesFrontiers in Education, 2023
IntroductionGame-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning ...
Bolganay Kaldarova   +7 more
doaj   +1 more source

The Impact of Game-Based, Modeling, and Collaborative Learning Methods on the Achievements, Motivations, and Visual Mathematical Literacy Perceptions

open access: yesSAGE Open, 2021
The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy ...
Aziz İlhan
doaj   +1 more source

Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour [PDF]

open access: yes, 2017
This paper offers an approach to designing game based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al, 2004) and the elemental tetrad (Schell, 2008) model for game design. A case for game based learning as an
Gordon, Neil   +3 more
core   +2 more sources

Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

open access: yesJurnal Simki Pedagogia, 2023
Game based learning merupakan pembelajaran berbasis game yang melibatkan permainan dalam proses pendidikan, bertujuan untuk meningkatkan aktivitas pembelajaran.
Ilham Muhammad   +3 more
doaj   +1 more source

What is …?: a research ethics jeopardy" game to help community partners understand human subjects protections and their importance. [PDF]

open access: yes, 2014
Although community partners in participatory research need to understand basic principles of research ethics and human subjects protections, few tools have been designed with these partners in mind.
Guerrero, Jaclyn   +2 more
core   +1 more source

Developing a game-based learning assessment framework towards ubiquitous computational thinking among undergraduate students

open access: yesJournal of ICT in Education, 2021
This article discusses on a working study from a research on the usage of a game-based learning assessment framework as a standard guideline to assess undergraduate students' understanding and performance towards ubiquitous computational thinking ...
Jonathan Hiew Yin Kin   +3 more
doaj   +1 more source

A game based approach to improve traders' decision-making [PDF]

open access: yes, 2015
Purpose: The development of a game based approach to improving the decision-making capabilities of financial traders through attention to improving the regulation of emotions during trading. Design/methodology/approach: The project used a design-based
Adam, Marc   +9 more
core  

Why human connection is the true metric of research success

open access: yesFEBS Open Bio, EarlyView.
Human‐centred mentorship can be shaped by mentor attributes, actions, intrinsic drive and career ambition. Drawing on reflections across Singapore and France, as well as workshop insights from FEBS‐IUBMB ENABLE 2024, this article shows that human‐centred mentorship creates the conditions for sustainable growth, well‐being and retention in research ...
Timothy Lin Yun Tan   +3 more
wiley   +1 more source

Level Up Intrinsic Motivation Using Gamification and Game-Based Learning

open access: yesJournal of Interdisciplinary Teacher Leadership, 2016
The purpose of this literature review is to compare and contrast gamification and game-based learning (GBL) and examine the benefits of using these strategies to encourage intrinsic motivation.
Cindy Bullard
doaj   +1 more source

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