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This research project focuses on developing an educational video game designed for high school students from the 1st to 4th grade of Compulsory Secondary Education (ESO, from 12 to 16 years old), aimed at helping learning in mathematics and physics. Simultaneously, it addresses the issue of the loss of interest many students show towards these subjects
Reena Wadia
semanticscholar +5 more sources
This research paper focuses on the development of the 3D Desktop game; The project is based on Low Poly games containing 3 different levels for the player to play and learn new topics regarding cyber security in each stage. Player’s gain experience in gaming system with increasing levels of difficulty, computer-controlled simple NPCs and other ...
Dr. Nilesh B. Fal Dessai +3 more
openaire +3 more sources
A review of using digital game-based learning for preschoolers [PDF]
In recent years, the use of digital game-based learning (DGBL) in the early childhood learning process has been growing. Recent research shows that DGBL has the potential to create new forms of childhood learning, it is not yet clear how applications can
Behnamnia N +3 more
europepmc +2 more sources
The usefulness and effectiveness of game-based learning when revising and preparing for written exams in nursing education: A feasibility study. [PDF]
Studying for final exams is often regarded as difficult for nursing students, therefore, activities using game-based learning methods may increase student satisfaction.
Nuno Tavares, Nikki Jarrett
doaj +2 more sources
Analytics for Game-Based Learning
The purpose of this special section is to collect in one place how data in game-based learning environments may be turned into valuable analytics for student assessment, support of learning, and/or improvement of the game, using existing or emerging empirical research methodologies from various fields, including computer science, software engineering ...
Yoon Jeon Kim +4 more
openaire +2 more sources
Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management [PDF]
In this chapter, we argue that the strength of game-based learning is not restricted to improving motivation or engagement to learn project management concepts and methods. We demonstrate that game-based learning approach could as well be used to uncover
Bassam Hussein, Hussein, Bassam
core +1 more source
Performance Over Enjoyment? Effect of Game-Based Learning on Learning Outcome and Flow Experience
Competitiveness in serious games and game-based learning contexts, have been suggested to be associated with variations in flow experience pertaining from game experience.
Kevin Chan, Kelvin Wan, Vivian King
doaj +1 more source
Types of Game-Based Learning in Education: A brief state of the art and the implementation in Greece [PDF]
The interest towards game-based learning (GBL) is continuously growing worldwide. However, several countries still face difficulties to efficiently implement GBL approaches in their Educational Institutions.
Kirstavridou Dimitra +3 more
doaj +1 more source
Effect of Digital Game-Based Learning on Student Engagement and Motivation
Currently, academia is grappling with a significant problem—a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up.
Muhammad Nadeem +2 more
semanticscholar +1 more source

