Results 11 to 20 of about 26,958,910 (241)

Game-based learning in nursing: a systematic review [PDF]

open access: yesBMC Medical Education
Aim This study aims to systematically review studies related to game-based learning in nursing. Background A review of national and international literature revealed that only a limited number of studies have comprehensively addressed game-based learning
Nil Küçük Yüceyurt   +1 more
doaj   +2 more sources

Performance Over Enjoyment? Effect of Game-Based Learning on Learning Outcome and Flow Experience

open access: yesFrontiers in Education, 2021
Competitiveness in serious games and game-based learning contexts, have been suggested to be associated with variations in flow experience pertaining from game experience.
Kevin Chan, Kelvin Wan, Vivian King
doaj   +3 more sources

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

open access: yesInternational Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui   +5 more
doaj   +2 more sources

Comparison Between Game-Based Learning and Traditional Learning Methods in Traumatic Dental Management Among Dental Interns at KAUFD [PDF]

open access: yesClinical, Cosmetic and Investigational Dentistry
Faisal M Dardeer, Reem M Areesh, Aasaiel Ahmed Alnafisi, Ibtesam Alzain, Basil M Andijani, Shahad N Abudawood, Abeer M Abdullah, Abdalrahman M Ainousa, Mohammed Alulaiyan Department of Pediatric Dentistry, King Abdulaziz University, Jeddah, Saudi ...
Dardeer FM   +8 more
doaj   +2 more sources

The usefulness and effectiveness of game-based learning when revising and preparing for written exams in nursing education: A feasibility study. [PDF]

open access: yesPLOS Digital Health
Studying for final exams is often regarded as difficult for nursing students, therefore, activities using game-based learning methods may increase student satisfaction.
Nuno Tavares, Nikki Jarrett
doaj   +2 more sources

Game-based learning in early childhood education: a systematic review and meta-analysis [PDF]

open access: yesFrontiers in Psychology
Game-based learning has gained popularity in recent years as a tool for enhancing learning outcomes in children. This approach uses games to teach various subjects and skills, promoting engagement, motivation, and fun.
Manar S. Alotaibi
doaj   +2 more sources

Types of Game-Based Learning in Education: A brief state of the art and the implementation in Greece [PDF]

open access: yesThe European Educational Researcher, 2020
The interest towards game-based learning (GBL) is continuously growing worldwide. However, several countries still face difficulties to efficiently implement GBL approaches in their Educational Institutions.
Kirstavridou Dimitra   +3 more
doaj   +1 more source

Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management [PDF]

open access: yes, 2021
In this chapter, we argue that the strength of game-based learning is not restricted to improving motivation or engagement to learn project management concepts and methods. We demonstrate that game-based learning approach could as well be used to uncover
Bassam Hussein, Hussein, Bassam
core   +1 more source

Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach

open access: yesPediatric Reports, 2023
Game-based learning is an educational approach aimed at acquiring knowledge through the use of play. There are various studies that note the effectiveness of playing as an educational tool and the use of digital platforms as a tool that can increase its ...
Alessandro Frolli   +4 more
doaj   +1 more source

Effects of Design Factors of a Game-based English Vocabulary Learning App on Learning Performance, Sustained Attention, Emotional State, and Memory Retention

open access: yesTūzī yǔ dàng’àn xuékān, 2021
Numerous studies have confirmed that increasing vocabulary size is a critical part of learning English as a foreign language (EFL). The rapid development of mobile and game technologies has encouraged instructors to consider the potential of Mobile ...
Chih-Ming Chen, Ding Cao
doaj   +1 more source

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