Results 1 to 10 of about 121,175 (300)

An investigation into the potential of collaborative computer game-based learning in Higher Education [PDF]

open access: yes
Advocates of game-based learning argue that computer games have the potential to transform university education, motivating and engaging a new generation of learners in a way that traditional education does not.
Whitton, Nicola Jane
core  

Escaping the Boredom Trap: Enhancing Usability With 3D Games in Monotonous Subjects

open access: yesIEEE Access
Technology has become a dominant force in today’s 21st-century education landscape. One of the innovative new technologies in computer-supported collaborative learning that many educators have adopted is game-based learning.
Bilal Ahmed   +3 more
doaj   +1 more source

Transforming Classrooms through Game-Based Learning: A Feasibility Study in a Developing Country

open access: yes, 2015
This article reports an exploratory study which investigated attitudes towards the practice of game-based learning in teaching STEM (science, technology, engineering and mathematics) within a Thai educational context.
Poonsri Vate-U-Lan
core  

Game-Based Learning for Learning to Program [Elektronisk resurs] : From Learning Through Play to Learning Through Game Development

open access: yes, 2017
This research is approaching game-based learning as a creative act. Furthermore, creativity receives a holistic interpretation and is regarded as a three-dimensional term.
Malliarakis, Christos,   +3 more
core  

Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft

open access: yes
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction ...
Hansell, Katri   +3 more
core   +1 more source

The Impact of Game-Based Learning on Student Competencies in Science: A systematic Review

open access: yesJurnal Pendidikan dan Kebudayaan
Game-Based Learning is an application that encourages active engagement and enhances knowledge and skills. Its effectiveness in fostering student competencies has been proven and applies in various fields.
Ria Rochmi Safitri   +3 more
doaj   +1 more source

Application of adaptive game-based learning in image interpretation

open access: yes, 2018
S.975-978This paper presents adaptive e-learning to a map-based serious game in aerial image interpretation which trains both geographic knowledge as well as the identification of relevant objects. We attach an interoperable adaptivity framework, called "
Roller, Wolfgang   +2 more
core   +1 more source

Developing An Educational Game for 10th Grade Physics Students [PDF]

open access: yes, 2012
An educational game could be used to attract high school students of learning their subjects. This research is focusing on developing a game for 10th grade physics students, especially on Physics Rectilinear and Circular Motion, Newtons Laws of Motion ...
Rostianingsih, Silvia   +2 more
core  

Game-based learning in formal educational contexts : how subject matter experts and game experts could collaborate to design and develop games [PDF]

open access: yes
This doctoral research aimed to investigate how subject matter experts (SMEs) and game experts can collaborate to design and develop games for use in formal educational contexts.
Tan, Wee Hoe
core  

Teachers’ Many Roles in Game-Based Learning Projects [Elektronisk resurs]

open access: yes, 2015
This paper examines what roles teachers need to take on when attempting to integrate and use computer games in their educational environments. The task of integrating games into an educational setting is a demanding one, and integrating games as a ...
Alklind Taylor, Anna-Sofia,   +1 more
core  

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