Results 41 to 50 of about 121,175 (300)

Game-based learning environments affect frontal brain activity.

open access: yesPLoS ONE, 2020
Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet.
Silvia Erika Kober   +4 more
doaj   +1 more source

Quantifying Scientific Thinking Using Multichannel Data With Crystal Island: Implications for Individualized Game-Learning Analytics

open access: yesFrontiers in Education, 2020
Quantifying scientific thinking using multichannel data to individualize game-based learning remains a significant challenge for researchers and educators.
Elizabeth B. Cloude   +3 more
doaj   +1 more source

Patterns of game playing behavior as indicators of mastery

open access: yes, 2022
S.85-103Every game is a serious one, i.e., every game is appropriate for some learning. How it works and what is learned depends on the context of game playing. Assuming suitable formalizations, there are patterns of game playing behavior.
Jantke, K.P.
core   +1 more source

Enhancing teaching and learning of evidence-based practice via game-based learning

open access: yesThe Asia Pacific Scholar
Introduction: The Singapore Institute of Technology-University of Glasgow (SIT-UofG) Nursing Programme has traditionally taken a didactic teaching approach in the delivery of the Evidence-Based Practice (EBP) module.
Rosy Swee Cheng Tay   +4 more
doaj   +1 more source

Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins

open access: yesInternational Journal of Serious Games, 2021
While game-based learning seems to be an effective instructional approach, the underlying learning and engagement mechanisms of games are still poorly understood.
Kristian Juha Mikael Kiili   +5 more
doaj   +1 more source

Game Jams for Learning and Teaching

open access: yes, 2020
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied
Stenros, Jaakko   +3 more
core   +1 more source

Bad Game, Good Learning : Examining the Contradictions of Digital Game-Based Learning

open access: yes, 2020
This paper aims to explore some of the inherent dichotomies between games and learning. This is not referring to the already thoroughly discussed challenge of merging learning content into appealing and engaging game design, but rather to a more ...
Romin, Rebecca,, Berg Marklund, Björn,
core   +1 more source

Game Based Lifelong Learning

open access: yes, 2011
Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter focuses on an overview of the current state of the art
Kelle, Sebastian   +3 more
openaire   +2 more sources

Game (technology) based training

open access: yes, 2022
S.63-72Die Betrachtung von Computerspielen in interaktiven Trainingsanwendungen eröffnet zwei grundlegende Ansätze. Der erste Aspekt ist die Nutzung von Spieletechnologien (game technology based) als Erweiterung von Virtual Reality basierten ...
Hellmich, C.
core  

Applying game-based learning to a primary school class in computer science terminology learning

open access: yesFrontiers in Education, 2023
IntroductionGame-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning ...
Bolganay Kaldarova   +7 more
doaj   +1 more source

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