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Migration of an Escape Room–Style Educational Game to an Online Environment: Design Thinking Methodology

open access: yesJMIR Serious Games, 2022
BackgroundThe COVID-19 pandemic outbreak has led to a sudden change in education, closing schools and shifting to online teaching, which has become an enormous challenge for teachers and students.
Maja Videnovik   +4 more
doaj   +2 more sources

Improving the Efficiency of the Educational Process Using Interactive Teaching Methods [PDF]

open access: yesSHS Web of Conferences, 2016
This article provides a solution to the problem of comprehensibility of educational material in the process of training participants in the educational process in higher educational institutions.
Nikolaenko Valentin S.   +2 more
doaj   +2 more sources

The development of food mission: a nutritionbased card game for grade 6 students [PDF]

open access: yesE3S Web of Conferences, 2021
Game-based learning is gaining popularity in elementary schools in Thailand. The use of games to teach nutrition education in elementary schools in Thailand is relatively rare.
Ong Dee Jean
doaj   +1 more source

Investigating the Effectiveness of an Educational Escape Game for Increasing Nutrition-Related Knowledge in Young Adolescents: A Pilot Study

open access: yesFrontiers in Nutrition, 2021
Objective: As a pilot trial under the Games of Food consortium, this study assessed the effectiveness of an educational escape game alongside a self-study method as a nutrition knowledge intervention. Furthermore, this study explored the use of an escape
Anna M. Abdollahi   +5 more
doaj   +1 more source

Development of an Android Educational Game Magic Square -Megaforce Assisted to Improve Students' Creative Thinking Skills

open access: yesAl-Khwarizmi: Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam, 2023
: The development of educational games is very relevant to learning activities in schools today. This research developed the Android educational game Magic Square – Megaforce to be valid, practical, and effective in improving students' creative thinking
Arif Fatahillah   +4 more
doaj   +1 more source

Analysis of Android-Based Educational Game Media Development Needs for Social Studies Learning in Elementary Schools

open access: yesJurnal Teknologi Pendidikan, 2022
This study aims to find out information about the need for educational games, perceptions of educational games, and educational game design according to teachers and students.
Elvani Hertati
doaj   +1 more source

Educational Game Development Based on Role Play Games for Students with Special Needs

open access: yesJurnal Teknologi Informasi dan Pendidikan, 2022
The study aims to develop an educational game that can support students with special needs to learn and be experienced in life. The selection of the type of Role Play Game is expected to attract these students to participate in the learning process.
Retno Purwani Sari   +4 more
doaj   +1 more source

“AR The Gods of Olympus”: Design and Pilot Evaluation of an Augmented Reality Educational Game for Greek Mythology

open access: yesMultimodal Technologies and Interaction, 2022
Teaching and learning theoretical subjects, such as History, although important, is considered by many students to be non-appealing. Alternative teaching approaches include the use of educational games and augmented reality (AR) applications, or more ...
Evangelos Ventoulis, Stelios Xinogalos
doaj   +1 more source

Educational Game Tools to Improve the Language Development of Children Aged 5-6 Years

open access: yesAl-Athfaal, 2023
The lack of teacher creativity in using educational game tools has limited costs and a lack of teacher knowledge in early childhood education causes a learning medium.
Nelly Rahmita   +2 more
doaj   +1 more source

E-Guess: Usability Evaluation for Educational Games

open access: yesRIED: Revista Iberoamericana de Educación a Distancia, 2021
Usability is a relevant aspect in the analysis of the human-machine interface, as it concerns the dialogue established between subjects, artefacts and quality of use, and interaction allowed by the system.
Aleph Campos Silveira   +2 more
doaj   +1 more source

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