Results 21 to 30 of about 42,641 (261)

Training for the Development of Traditional Educational Game Tools in Increasing the Professional Competence of Teachers

open access: yesJurnal Iqra': Kajian Ilmu Pendidikan, 2023
This study aimed to investigate the impact of a training program on the professional competence of Pendidikan Anak Usia Dini (PAUD) teachers in developing traditional educational game tools.
Hifza   +3 more
doaj   +1 more source

GAME EDUKASI MOBILE "AKU SUKA SAYUR" BERBASIS AUGMENTED REALITY UNTUK ANAK USIA DINI

open access: yesRefleksi Edukatika, 2021
This research aims to develop a mobile based educational game application "I like vegetable" for preschoolers. The research method used in developing educational games is the research and development (RD) method adapted from Borg Gall with several ...
Vivianti Vivianti, Dwi Ratnawati
doaj   +1 more source

Game Based Learning for Seafarers. A Framework for Instructional Game Design for Safety in Marine Navigation [PDF]

open access: yesTransNav, 2007
Games according to Gee (2003), are 'multimodal texts' belonging to distinct 'semiotic domains' that employ a range of strategies in which images, words, sounds, music, movement and bodily sensations are factors, and their recognition and production ...
I. Sirris, Nikitas Nikitakos
doaj  

Development of Online Learning Quiz and Educational Game Using Word Walls in Mathematics for Grade 10

open access: yesINSANIA: Jurnal Pemikiran Alternatif Kependidikan, 2022
This research aims to produce and determine the feasibility of quiz and educational game using Word Wall that are suitable for online learning of quadratic inequality, rational, and irrational for grade X.
Kharisma Indah Lestari   +3 more
doaj   +1 more source

Pelatihan Pembuatan Game Edukasi WordWall Bagi Guru SMA Dharma Amiluhur Yogyakarta

open access: yesDinamisia, 2023
This community service aims to provide training on creating a WordWall educational game for teachers at SMA Dharma Amiluhur, Sedayu, Special Region of Yogyakarta. The training was held in May at the school and was attended by 25 teachers of all subjects.
Nafida Hetty Marhaeni   +2 more
doaj   +1 more source

Designing a Mobile Application for Children: Space Science [PDF]

open access: yesJournal of Information Technology Management, 2022
The incorporation of STEM education into the curriculum has been an aspiring objective for many nations around the world. Most students choose not to pursue STEM-discipline studies because they are losing interest slowly.
Wan Fatimah Wan Ahmad   +1 more
doaj   +1 more source

PERANCANGAN DAN IMPLEMENTASI LEMARI PENYIMPANAN ALAT PERMAINAN EDUKATIF DI TK INDRIYASANA, BABADAN, WEDOMARTANI, SLEMAN, DIY

open access: yesAbdimas Altruis, 2019
Kindergarten is an educational institution which plays an important role in building cognitive, affective, and psychomotor skills of pupils. Indriyasana Kindergarten Babadan is a school that uses educational game stuff as one of the learning media. It is
V. Ariyono, Widagdo Purbowaskito
doaj   +3 more sources

Games + Education + Art = Higher Education

open access: yes, 2023
This presentation examines the viability of different approaches for a teacher who plays and designs games/playful interactive activities for higher education classes in Portugal. This applies to both undergraduate and graduate students using play and games (non-digital and digital), which are often used to activate learning in their classroom by the ...
openaire   +3 more sources

Game Edukasi Pengenalan Kebudayaan Indonesia Berbasis Android

open access: yesComTech, 2013
Game now is not just an entertainment but merely serves as a educational tool or the so-called educational games. We develop an educational game application on Android platform which provides information about Indonesian culture. The methodology used is
Afan Galih Salman   +2 more
doaj   +1 more source

An Educational 3D Maze Game for Bulgarian Orthodox Iconography

open access: yesDigital Presentation and Preservation of Cultural and Scientific Heritage, 2016
Thanks to their specific characteristics, educational video games make game-based learning more effective than traditional teaching approaches with regard of students’ motivation, engagement, and learning outcomes.
Boyan Bontchev   +2 more
doaj   +1 more source

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