Results 61 to 70 of about 121,175 (300)

Business Process Simulation Game as a Business Process Learning Tool for Retail Companies

open access: yesJIRAE (International Journal of Industrial Research and Applied Engineering), 2021
Game-based Learning has become one of the most developed learning methods in this 21st century. Game-based Learning is a good learning method because it can create a virtual world where players can simulate real-world problem-solving.
Joella Joella   +2 more
doaj   +1 more source

Game-based learning : augmented reality in the teaching of geometric solids

open access: yes, 2014
In teaching, the use of virtual and augmented reality has been on the rise, exploring different means of interaction and student engagement. Based on constructivist pedagogic principles, augmented reality pretends to provide the learner/user with ...
Rodrigues, João   +2 more
core   +1 more source

Game-Based Learning in an Online Environment

open access: yes, 2020
A game-based learning team exercise was specifically designed as a teaching tool which aimed to unlock the black box of cultivating student engagement in an online learning environment. In the exercise, online distance learning students were divided into
Ko, Stephen   +3 more
core   +1 more source

Thermodynamic Pathways of Nonequilibrium Solidification in Wire‐Arc Additive Manufacturing Fe‐Based Multicomponent Alloy Structures

open access: yesAdvanced Engineering Materials, EarlyView.
Geometry‐driven thermal behavior in wire‐arc additive manufacturing (WAAM) influences microstructural evolution during nonequilibrium solidification of a chemically complex Fe–Cr–Nb–W–Mo–C nanocomposite system. By comparing different deposits configurations, distinct entropy–cooling rate correlations, segregation, and carbide evolution are revealed ...
Blanca Palacios   +5 more
wiley   +1 more source

Level Up Intrinsic Motivation Using Gamification and Game-Based Learning

open access: yesJournal of Interdisciplinary Teacher Leadership, 2016
The purpose of this literature review is to compare and contrast gamification and game-based learning (GBL) and examine the benefits of using these strategies to encourage intrinsic motivation.
Cindy Bullard
doaj   +1 more source

Effect of Laser Deoxidation on Adhesive‐Bonded Aluminum in an Oxygen‐Free Atmosphere

open access: yesAdvanced Engineering Materials, EarlyView.
This study investigates laser ablation of aluminum under oxygen‐free conditions. The goal is to produce oxide‐free substrates that enable improved adhesive bonding with epoxy. Optimized laser parameters (90% overlap, 300 µJ) combined with oxide‐free substrates result in the highest tensile strength of the adhesive bond.
Sandra Gerland   +5 more
wiley   +1 more source

An integration of game-based learning in a classroom: an overview (2016 - 2021)

open access: yes, 2022
Games are increasingly becoming common in learning environments, and to match the requirements of developing a course as a game, a variety of technologies have been developed.
Ismaizam, Nur Maisarah   +10 more
core   +1 more source

Location-Based Games For Learning

open access: yes, 2018
Research argues that digital educational games have the potential to make learning more interesting and more effective. However, creating engaging game-based learning experiences remains challenging. To address this challenge, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based ...
Stanescu, Ioana A.   +6 more
openaire   +2 more sources

Multimodal Data‐Driven Microstructure Characterization

open access: yesAdvanced Engineering Materials, EarlyView.
A self‐consistent autonomous workflow for EBSP‐based microstructure segmentation by integrating PCA, GMM clustering, and cNMF with information‐theoretic parameter selection, requiring no user input. An optimal ROI size related to characteristic grain size is identified.
Qi Zhang   +4 more
wiley   +1 more source

FILTWAM - A Framework for Online Game-based Communication Skills Training - Using Webcams and Microphones for Enhancing Learner Support [PDF]

open access: yes, 2012
Bahreini, K., Nadolski, R., Qi, W., & Westera, W. (2012). FILTWAM - A Framework for Online Game-based Communication Skills Training - Using Webcams and Microphones for Enhancing Learner Support. In P.
Qi, Wen   +3 more
core  

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