Results 81 to 90 of about 121,175 (300)
Game-based learning is a widely implemented model in biology education. This study aimed to know (1) the contribution of improving the ability of high school students after the implementation of Game-Based Learning in biology learning; (2) the types of ...
Nida Zahra Al Banna +1 more
doaj +1 more source
Programming education has been classified as problematic learning in higher education, and in the current process of reaching a younger audience there are several challenges.
Humble, Niklas +5 more
core +1 more source
Ultrasmall High‐Entropy Materials: Nanoscale Effects, Synthesis, and Mechanistic Insights
This review article focuses on sub‐10 nm high‐entropy materials that combine nanoscale design with complex compositions for next‐generation applications. ABSTRACT Ultrasmall high‐entropy nanomaterials (USHENMs, <10 nm) merge multicomponent chemistry with size‐dependent effects, forming a distinct class of materials with unprecedented properties.
Yueyue He +5 more
wiley +1 more source
Game-based learning (GBL) is an innovative approach that involves students in identifying game elements that are relevant to the context set by the teacher. This method has proven to be effective and increasingly relevant in educational settings.
Camelia Nur Jihan Camelia Nur Jihan +1 more
doaj +1 more source
Learning English Idioms With a Web-Based Educational Game
This article explores the usefulness of a web-based education game for learning English idioms and examines attitudinal factors contributing to the learning of the idioms with the game.
Kazunori Nozawa +7 more
core +1 more source
A transparent, deformable stevia–PVA hydrogel triboelectric nanogenerator delivers significantly enhanced mechanical strength and electrical output through biomimetic hydrogen‐bonded networks. Coupled with machine learning–assisted signal recognition, the self‐powered hydrogel enables accurate human‐motion sensing for intelligent wearable and IoT ...
Thien Trung Luu +5 more
wiley +1 more source
Game-based Learning: Acquiring Supply Chain Management Skills Through Playing Computer Games
Computer games can support university teaching by promoting strategic, planning, and networked thinking. Especially in supply chain management, many processes require coordination, effects of actions need to be predicted, and decisions are made under ...
Rieck, Julia +2 more
core +1 more source
Weaving Intelligence: Thermally Drawn Multimaterial Fibers Toward AI‐Enabled Smart Textiles
Thermally drawn multimaterial fibers are rapidly advancing as intelligent structural units for next‐generation smart textiles. Integrating multimaterial architectures with neuromorphic and spiking‐neural‐network principles enables fabrics that can sense, compute, and adapt autonomously.
Vuong Dinh Trung +9 more
wiley +1 more source
Privacy Awareness by Online Co-Design: Investigating Reflection and Learning Qualities of Card-Based Educational Game Creation [PDF]
Sharing of personal data, consciously or unconsciously, has become a ubiquitous affair. Even from a young age, students are confronted with privacy choices such as giving consent to sharing personal data when, for instance, using social media or remote ...
Jost, Patrick
core
PIXEL: Challenges of Designing a Professional Board Game for Astronomy Education
PIXEL - Picture (of) the Universe is a board game developed by INAF - Italian National Institute for Astrophysics in collaboration with GAME Science Research Center.
Sara Ricciardi +4 more
core +1 more source

