Results 51 to 60 of about 121,810 (302)

PIXEL: Challenges of Designing a Professional Board Game for Astronomy Education [PDF]

open access: yes, 2023
PIXEL - Picture (of) the Universe is a board game developed by INAF - Italian National Institute for Astrophysics in collaboration with GAME Science Research Center.
Sara Ricciardi   +4 more
core   +1 more source

Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

open access: yesJurnal Simki Pedagogia, 2023
Game based learning merupakan pembelajaran berbasis game yang melibatkan permainan dalam proses pendidikan, bertujuan untuk meningkatkan aktivitas pembelajaran.
Ilham Muhammad   +3 more
doaj   +1 more source

Location-Based Games For Learning

open access: yes, 2018
Research argues that digital educational games have the potential to make learning more interesting and more effective. However, creating engaging game-based learning experiences remains challenging. To address this challenge, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based ...
Stanescu, Ioana A.   +6 more
openaire   +2 more sources

Intelligent Tutoring Systems for Adult Learning in STEM Disciplines

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT Intelligent tutoring systems (ITS) are reshaping adult learning in STEM by providing adaptive, data‐driven instruction across classrooms, workplaces, and informal environments. In the context of ITS, this article compares generative AI, which creates personalized explanations and practice materials, with explainable AI, which focuses on ...
Jill Zarestky, Amanda R. Lager Gleason
wiley   +1 more source

Developing a game-based learning assessment framework towards ubiquitous computational thinking among undergraduate students

open access: yesJournal of ICT in Education, 2021
This article discusses on a working study from a research on the usage of a game-based learning assessment framework as a standard guideline to assess undergraduate students' understanding and performance towards ubiquitous computational thinking ...
Jonathan Hiew Yin Kin   +3 more
doaj   +1 more source

Reflection in Game-Based Learning: A Survey of Programming Games [PDF]

open access: yesInternational Conference on the Foundations of Digital Games, 2020
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design and research community can benefit from more knowledge of how to facilitate player reflection through game design ...
Jennifer Villareale   +3 more
openaire   +2 more sources

Profound Leadership Strategies: Transcending the Leadership Crisis in the Age of Artificial Intelligence

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT This article examines the evolving role of organizational leadership amidst the rapid advancements in artificial intelligence (AI). It explores a broadly experienced and documented crisis in leadership, due in part to the disruptive nature of AI and emerging technology.
Rachel Wlodarsky, Davin Carr Chellman
wiley   +1 more source

The impact of learning support facilitated by a robot and IoT-based tangible objects on children’s game-based language learning [PDF]

open access: yes, 2022
Existing research has established immense importance in contextual learning for second language development. However, to provide real-life context in the learning of a foreign language is challenging.
Wang, Y, Cheng, YJ, Chen, NS, Cheng, YW
core   +1 more source

Exploring the effectiveness and moderators of game learning on creativity enhancement: A meta-analysis

open access: yesEducational Technology & Society
Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results.
I-Cheng Lin   +4 more
doaj   +1 more source

A 57‐Year‐Old Male With Behavioral Variant Frontotemporal Dementia and MATR3 and NOS3 Mutations

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT This report presents a case of behavioral variant frontotemporal dementia caused by mutations in the MATR3 and NOS3 genes, aiming to analyze its clinical manifestations and genetic characteristics. For a case presenting with personality changes and gait abnormalities as the initial symptoms, this study conducted a comprehensive analysis of its
Feifei Lin, Saie Huang
wiley   +1 more source

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