Results 21 to 30 of about 26,958,960 (280)

Game-Based Learning: Its Impact on Asian Teenagers’ Motivation for English Learning [PDF]

open access: yesSHS Web of Conferences
Game-based learning, which applies games to help learners to learn, are an effective tool to improve learners’ motivation. Due to its complex operation mechanism and the influence of many factors, it is often difficult for many learners to make efficient
Wang Cunxiang
doaj   +1 more source

Game-Based Learning

open access: yes, 2023
Video games have become a popular and accepted part of digital culture and are becoming more accepted as an engaging instructional tool in schools. Integration of games can help develop students’ intrinsic motivation for learning and are a great way for teachers to incorporate student interests and make connections to the ...
Anorkulova, Zubayda, Alijonova, Muxlisa
  +4 more sources

Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students

open access: yesAl-Ishlah: Jurnal Pendidikan, 2022
Distance learning during the COVID-19 pandemic caused students' learning motivation to decrease. For this reason, an interesting learning process is needed, one of which is by applying game-based learning.This study aims to develop and determine the ...
Vera Dewi Susanti   +2 more
doaj   +1 more source

The relationship between game genres, learning techniques and learning styles in educational computer games [PDF]

open access: yes, 2008
Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic.
Wong, K.W.   +10 more
core   +1 more source

Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience

open access: yesInternational Journal of Serious Games, 2017
There is accumulating evidence that engagement with digital math games can improve students’ learning. However, in what way individual variables critical to game-based learning influence students' learning success still needs to be explored.
Manuel Ninaus   +3 more
doaj   +1 more source

Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education

open access: yesInternational Journal of Serious Games, 2020
Game design is a complex process based on balance between educational and gameplay experience in a coherent way. In the context of instructional design, Constructive Alignment aims to develop an outcome-based approach for designing learning activities ...
George Kalmpourtzis, Margarida Romero
doaj   +1 more source

Effect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception

open access: yesInternational Journal of Serious Games, 2022
The method of using games in class has been recognized for its effectiveness through the efforts of many researchers, and has spread mainly in the United States and Europe, and the number of cases implemented in actual education has increased ...
Woo-Hyun Lee   +2 more
doaj   +1 more source

The Virtual Runner Learning Game [PDF]

open access: yes, 2013
A learning game has been developed which allows learners to study and learn about the significance of three important variables in human physiology (lactate, glycogen, and hydration) and their influence on sports performance during running.
Smith, A   +6 more
core   +10 more sources

Game (technology) based training

open access: yes, 2022
S.63-72Die Betrachtung von Computerspielen in interaktiven Trainingsanwendungen eröffnet zwei grundlegende Ansätze. Der erste Aspekt ist die Nutzung von Spieletechnologien (game technology based) als Erweiterung von Virtual Reality basierten ...
Hellmich, C.
core   +1 more source

Flow experience in game based learning – a systematic literature review

open access: yesInternational Journal of Serious Games, 2017
The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes.
Arttu Perttula   +3 more
doaj   +1 more source

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