Results 21 to 30 of about 121,810 (302)

Game (technology) based training [PDF]

open access: yes, 2022
S.63-72Die Betrachtung von Computerspielen in interaktiven Trainingsanwendungen eröffnet zwei grundlegende Ansätze. Der erste Aspekt ist die Nutzung von Spieletechnologien (game technology based) als Erweiterung von Virtual Reality basierten ...
Hellmich, C.
core  

Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology

open access: yesJMIR Serious Games, 2022
BackgroundGame-based learning appears to be a promising instructional method because of its engaging properties and positive effects on motivation and learning.
A E J Van Gaalen   +4 more
doaj   +1 more source

The Role of Learning Styles in Game-Based Learning

open access: yesInternational Journal of Game-Based Learning, 2020
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales were
Wouters, Pieter, van der Meulen, Esmee
openaire   +1 more source

Game-Based Learning: Its Impact on Asian Teenagers’ Motivation for English Learning [PDF]

open access: yesSHS Web of Conferences
Game-based learning, which applies games to help learners to learn, are an effective tool to improve learners’ motivation. Due to its complex operation mechanism and the influence of many factors, it is often difficult for many learners to make efficient
Wang Cunxiang
doaj   +1 more source

The relationship between game genres, learning techniques and learning styles in educational computer games [PDF]

open access: yes, 2008
Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic.
Wong, K.W.   +10 more
core   +2 more sources

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

open access: yesInternational Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui   +5 more
doaj   +1 more source

Game-based learning to engage students with physics and astronomy using a board game [PDF]

open access: yes, 2019
In this research article, the authors developed a novel astronomy board game and examined how this approach could facilitate the learning and teaching of astronomy topics covered in the new Irish Science Syllabus.
Cardinot, Adriana   +1 more
core   +1 more source

Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students

open access: yesAl-Ishlah: Jurnal Pendidikan, 2022
Distance learning during the COVID-19 pandemic caused students' learning motivation to decrease. For this reason, an interesting learning process is needed, one of which is by applying game-based learning.This study aims to develop and determine the ...
Vera Dewi Susanti   +2 more
doaj   +1 more source

Game-based learning : augmented reality in the teaching of geometric solids [PDF]

open access: yes, 2014
In teaching, the use of virtual and augmented reality has been on the rise, exploring different means of interaction and student engagement. Based on constructivist pedagogic principles, augmented reality pretends to provide the learner/user with ...
Rodrigues, João   +2 more
core   +1 more source

Game-Based Learning in an Online Environment [PDF]

open access: yes, 2020
A game-based learning team exercise was specifically designed as a teaching tool which aimed to unlock the black box of cultivating student engagement in an online learning environment. In the exercise, online distance learning students were divided into
Ko, Stephen   +3 more
core   +1 more source

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