Results 11 to 20 of about 121,810 (302)

Game-Based Learning [PDF]

open access: yes, 2022
This research paper focuses on the development of the 3D Desktop game; The project is based on Low Poly games containing 3 different levels for the player to play and learn new topics regarding cyber security in each stage. Player’s gain experience in gaming system with increasing levels of difficulty, computer-controlled simple NPCs and other ...
Dr. Nilesh B. Fal Dessai   +3 more
openaire   +3 more sources

Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management [PDF]

open access: yes, 2021
In this chapter, we argue that the strength of game-based learning is not restricted to improving motivation or engagement to learn project management concepts and methods. We demonstrate that game-based learning approach could as well be used to uncover
Bassam Hussein, Hussein, Bassam
core   +1 more source

Game-Based Learning in Economics Education at Upper Secondary Level: The Impact of Game Mechanics and Reflection on Students’ Financial Literacy [PDF]

open access: yes, 2021
Driven by the growing popularity of serious games and their great potential for teaching and learning, the use of game-based learning (GBL) is gaining importance in and out of schools and is linked to high expectations in terms of motivation and learning
Michael Jüttler   +5 more
core   +1 more source

Effects of Design Factors of a Game-based English Vocabulary Learning App on Learning Performance, Sustained Attention, Emotional State, and Memory Retention

open access: yesTūzī yǔ dàng’àn xuékān, 2021
Numerous studies have confirmed that increasing vocabulary size is a critical part of learning English as a foreign language (EFL). The rapid development of mobile and game technologies has encouraged instructors to consider the potential of Mobile ...
Chih-Ming Chen, Ding Cao
doaj   +1 more source

Exploring the effects of using various designs of game-based materials on music learning [PDF]

open access: yes, 2023
This paper explores and sheds light on how various designs of game-based learning materials benefit music education. The developed games followed Gordon’s music skill learning sequence of discrimination, and aimed to teach listening and visual skills for
Yi-Hsuan Wang, Wang, Yi-Hsuan
core   +1 more source

Subjective experiences and perceptions of learning a second language through digital games: A case study of Chinese college students

open access: yesFrontiers in Psychology, 2023
Recent years have seen a rapid proliferation of game-based learning applied in language classes. Second language teaching and learning are being inspired by the increasingly mature game-based learning technology. Currently, educational games are regarded
Xian Xiao, Gaoda He
doaj   +1 more source

Patterns of game playing behavior as indicators of mastery [PDF]

open access: yes, 2022
S.85-103Every game is a serious one, i.e., every game is appropriate for some learning. How it works and what is learned depends on the context of game playing. Assuming suitable formalizations, there are patterns of game playing behavior.
Jantke, K.P.
core   +1 more source

Game Jams for Learning and Teaching [PDF]

open access: yes, 2020
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied
Stenros, Jaakko   +3 more
core   +1 more source

Bad Game, Good Learning : Examining the Contradictions of Digital Game-Based Learning [PDF]

open access: yes, 2020
This paper aims to explore some of the inherent dichotomies between games and learning. This is not referring to the already thoroughly discussed challenge of merging learning content into appealing and engaging game design, but rather to a more ...
Romin, Rebecca,, Berg Marklund, Björn,
core   +1 more source

Game-Based Learning for Effective Teaching of Computer Studies in Secondary Schools

open access: yesFountain Journal of Natural and Applied Sciences (FUJNAS), 2017
Game-based learning among Nigerian secondary schools is not common. In foreign countries where game-based learning is widely used, it is often believed that it could be more distracting and may not align with learning goals.
A. J. K. Shittu   +2 more
doaj   +3 more sources

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