Results 51 to 60 of about 4,232,509 (339)
Patterns of game playing behavior as indicators of mastery
S.85-103Every game is a serious one, i.e., every game is appropriate for some learning. How it works and what is learned depends on the context of game playing. Assuming suitable formalizations, there are patterns of game playing behavior.
Jantke, K.P.
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Enhancing teaching and learning of evidence-based practice via game-based learning
Introduction: The Singapore Institute of Technology-University of Glasgow (SIT-UofG) Nursing Programme has traditionally taken a didactic teaching approach in the delivery of the Evidence-Based Practice (EBP) module.
Rosy Swee Cheng Tay +4 more
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Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
While game-based learning seems to be an effective instructional approach, the underlying learning and engagement mechanisms of games are still poorly understood.
Kristian Juha Mikael Kiili +5 more
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Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning using teacher-authored educational video games created by using authoring tools.
A. Gordillo +2 more
semanticscholar +1 more source
Game Jams for Learning and Teaching
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied
Stenros, Jaakko +3 more
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This meta-analysis aimed to investigate and compare the efficiencies of gamification and game-based learning in terms of learning achievement and motivation.
Qi Zhang, Zhonggen Yu
semanticscholar +1 more source
Bad Game, Good Learning : Examining the Contradictions of Digital Game-Based Learning
This paper aims to explore some of the inherent dichotomies between games and learning. This is not referring to the already thoroughly discussed challenge of merging learning content into appealing and engaging game design, but rather to a more ...
Romin, Rebecca,, Berg Marklund, Björn,
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Game (technology) based training
S.63-72Die Betrachtung von Computerspielen in interaktiven Trainingsanwendungen eröffnet zwei grundlegende Ansätze. Der erste Aspekt ist die Nutzung von Spieletechnologien (game technology based) als Erweiterung von Virtual Reality basierten ...
Hellmich, C.
core
Investigating the Effect of Using Game-Based Learning on EFL Learners’ Motivation and Anxiety
This study intended to examine the effects of game-based learning on Iranian EFL learners’ language anxiety and motivation. In order to perform the study, the quantitative research method was applied.
Alim Al Ayub Ahmed +7 more
semanticscholar +1 more source
The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy ...
Aziz İlhan
doaj +1 more source

