Results 51 to 60 of about 4,232,509 (339)

Patterns of game playing behavior as indicators of mastery

open access: yes, 2022
S.85-103Every game is a serious one, i.e., every game is appropriate for some learning. How it works and what is learned depends on the context of game playing. Assuming suitable formalizations, there are patterns of game playing behavior.
Jantke, K.P.
core   +1 more source

Enhancing teaching and learning of evidence-based practice via game-based learning

open access: yesThe Asia Pacific Scholar
Introduction: The Singapore Institute of Technology-University of Glasgow (SIT-UofG) Nursing Programme has traditionally taken a didactic teaching approach in the delivery of the Evidence-Based Practice (EBP) module.
Rosy Swee Cheng Tay   +4 more
doaj   +1 more source

Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins

open access: yesInternational Journal of Serious Games, 2021
While game-based learning seems to be an effective instructional approach, the underlying learning and engagement mechanisms of games are still poorly understood.
Kristian Juha Mikael Kiili   +5 more
doaj   +1 more source

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education

open access: yesIEEE Transactions on Education, 2022
Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning using teacher-authored educational video games created by using authoring tools.
A. Gordillo   +2 more
semanticscholar   +1 more source

Game Jams for Learning and Teaching

open access: yes, 2020
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied
Stenros, Jaakko   +3 more
core   +1 more source

Meta-Analysis on Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game-Based Learning

open access: yesEducation Research International, 2022
This meta-analysis aimed to investigate and compare the efficiencies of gamification and game-based learning in terms of learning achievement and motivation.
Qi Zhang, Zhonggen Yu
semanticscholar   +1 more source

Bad Game, Good Learning : Examining the Contradictions of Digital Game-Based Learning

open access: yes, 2020
This paper aims to explore some of the inherent dichotomies between games and learning. This is not referring to the already thoroughly discussed challenge of merging learning content into appealing and engaging game design, but rather to a more ...
Romin, Rebecca,, Berg Marklund, Björn,
core   +1 more source

Game (technology) based training

open access: yes, 2022
S.63-72Die Betrachtung von Computerspielen in interaktiven Trainingsanwendungen eröffnet zwei grundlegende Ansätze. Der erste Aspekt ist die Nutzung von Spieletechnologien (game technology based) als Erweiterung von Virtual Reality basierten ...
Hellmich, C.
core  

Investigating the Effect of Using Game-Based Learning on EFL Learners’ Motivation and Anxiety

open access: yesEducation Research International, 2022
This study intended to examine the effects of game-based learning on Iranian EFL learners’ language anxiety and motivation. In order to perform the study, the quantitative research method was applied.
Alim Al Ayub Ahmed   +7 more
semanticscholar   +1 more source

The Impact of Game-Based, Modeling, and Collaborative Learning Methods on the Achievements, Motivations, and Visual Mathematical Literacy Perceptions

open access: yesSAGE Open, 2021
The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy ...
Aziz İlhan
doaj   +1 more source

Home - About - Disclaimer - Privacy