Results 51 to 60 of about 26,958,910 (241)
Game Based Learning - Spiel, Simulation und Lernen
S.9-23Spielerisches Lernen und Lernen anhand von Spielen nimmt im Forschungsfeld e-Learning einen immer größeren Bereich ein. Die Realisierung eines Spiels, das zum Lehren und Lernen eingesetzt wird, ist abhängig vom Anwendungszweck des Spiels.
Diener, Holger, Malo, S., Martens, A.
core +1 more source
Advances in Sustainable and Wearable Textile Based Soft Robotics
This Review examines advances in wearable textile‐based soft robotics, focusing on sustainable materials, integrated sensing, and scalable actuation. It discusses manufacturing and system integration across healthcare, assistive robotics, prosthetics, and human–machine interfaces, and highlights key challenges in circular design, including life‐cycle ...
Zahir Abbas +6 more
wiley +1 more source
Architecture‐Driven Functional Coupling in Vertically Aligned Nanocomposites
Vertically aligned nanocomposites define a growth‐engineered architecture in which vertical interfaces, strain fields, defect pathways, and phase connectivity are created simultaneously. This review shows how these architectural features couple ferroic, optical, ionic, electrochemical, and device responses, establishing design rules and open challenges
Md Shatil Islam‐Shanto +4 more
wiley +1 more source
THE IMPLEMENTATION OF GAME BASED LEARNING FOR CHILDREN
The 21st century requires education to continue creating the young generation who have life skills so that they can survive and compete in the global community.
Feny Nida Fitriyani
doaj
An organic neuromorphic architecture for the classification of human motor behavior is presented and validated. It performs somatic integration by linearly combining the activity from three muscles. An investigation of synaptic weights is presented and discussed in relationship with the classification performance.
Ilenia Sergi +7 more
wiley +1 more source
Museum game-based learning: innovative approaches from a constructivist perspective
Constructivist learning theory emphasizes the subjectivity, sociality, and contextuality of learning, promoting learning through the creation of problem situations and guiding learners to collaborate and interact.
Hui Li, Muzhi Zhang
doaj +1 more source
FILTWAM - A Framework for Online Game-based Communication Skills Training - Using Webcams and Microphones for Enhancing Learner Support [PDF]
Bahreini, K., Nadolski, R., Qi, W., & Westera, W. (2012). FILTWAM - A Framework for Online Game-based Communication Skills Training - Using Webcams and Microphones for Enhancing Learner Support. In P.
Qi, Wen +3 more
core
Optical Detection of Cellular Signals at Material Interfaces
Emerging functional materials are transforming optical detection of cellular signals. This review highlights optical techniques that exploit the unique optical properties of diverse materials to detect and quantify cellular electrical, chemical, and mechanical signals, and discusses key opportunities and challenges.
Xuchen Ren +5 more
wiley +1 more source
Organic Materials of Tomorrow: Horizons of Artificial Intelligence
This review examines machine learning techniques accelerating the discovery of organic semiconductors by linking molecular structure to properties. Key methods include graph neural networks, generative models, and active learning. Applications to organic photovoltaics demonstrate practical impact.
Harold Mena +3 more
wiley +1 more source
Game-based learning is a widely implemented model in biology education. This study aimed to know (1) the contribution of improving the ability of high school students after the implementation of Game-Based Learning in biology learning; (2) the types of ...
Nida Zahra Al Banna +1 more
doaj +1 more source

