Results 61 to 70 of about 1,164,864 (284)

Does Game-Based Vocabulary Learning APP Influence Chinese EFL Learners’ Vocabulary Achievement, Motivation, and Self-Confidence?

open access: yesSAGE Open, 2021
Game-based vocabulary learning that is well documented to improve students’ vocabulary learning outcomes is gaining increasing attention. However, no consensus has been reached regarding the impact of game-based vocabulary learning application (APP) on ...
Rui Li
doaj   +1 more source

An Investigation into Game Based Learning Using High Level Programming Languages [PDF]

open access: yes, 2015
Game-related education within mobile learning spheres is a matter of great debate for university students across the globe. It is the case that programming languages often pose a sizeable challenge for university students.
Ihnissi, Ragab   +3 more
core  

The use and evaluation of a simulation game to teach professional practice skills to undergraduate Architecture students [PDF]

open access: yes, 2006
Architects are currently grappling to exploit new forms of communication made possible with developments in internet communication. At the same time, the construction industry is in a state of flux as novel project management systems are being introduced.
Agapiou, A.
core   +1 more source

Unleashing the Power of Machine Learning in Nanomedicine Formulation Development

open access: yesAdvanced Functional Materials, EarlyView.
A random forest machine learning model is able to make predictions on nanoparticle attributes of different nanomedicines (i.e. lipid nanoparticles, liposomes, or PLGA nanoparticles) based on microfluidic formulation parameters. Machine learning models are based on a database of nanoparticle formulations, and models are able to generate unique solutions
Thomas L. Moore   +7 more
wiley   +1 more source

Museum game-based learning: innovative approaches from a constructivist perspective

open access: yesFrontiers in Education
Constructivist learning theory emphasizes the subjectivity, sociality, and contextuality of learning, promoting learning through the creation of problem situations and guiding learners to collaborate and interact.
Hui Li, Muzhi Zhang
doaj   +1 more source

Development of a game-based learning tool for applied team science communication in a virtual clinical trial. [PDF]

open access: yes, 2018
Educational tools for application of team science competencies in clinical research are needed. Our interdisciplinary group developed and evaluated acceptability of a virtual world game-based learning tool simulating a multisite clinical trial ...
Depp, Colin A   +5 more
core   +1 more source

Laser‐Assisted Processing and Modification of Bioactive Glasses: A Review

open access: yesAdvanced Healthcare Materials, EarlyView.
Laser technologies provide powerful tools to process and transform bioactive glasses for advanced biomedical applications. This review discusses laser‐matter interaction mechanisms, laser surface engineering, and laser‐assisted fabrication of scaffolds and nanofibers.
Antonio Riveiro   +8 more
wiley   +1 more source

Implementation of Game Based Learning in Biology Learning to Improve the Ability of High School Students: A Narrative Literature Review

open access: yesBioedukasi: Jurnal Pendidikan Biologi
Game-based learning is a widely implemented model in biology education. This study aimed to know (1) the contribution of improving the ability of high school students after the implementation of Game-Based Learning in biology learning; (2) the types of ...
Nida Zahra Al Banna   +1 more
doaj   +1 more source

Dual‐Peptide Nanoplatform: Mesoporous Silica Nanoparticles Functionalized With a Cell‐Penetrating Peptide and Loaded With Rationally Designed Antimicrobial Peptides for Tuberculosis Therapy

open access: yesAdvanced Healthcare Materials, EarlyView.
Machine learning–guided engineering of a plectasin‐derived peptide yields DC05, a potent antimycobacterial candidate. Encapsulation into tuftsin‐functionalized mesoporous silica nanoparticles enhances intracellular delivery, stability, and activity against Mycobacterium tuberculosis while maintaining low cytotoxicity and minimal hemolysis. The combined
Christian S. Carnero Canales   +12 more
wiley   +1 more source

An EFL Students’ Perception Towards Game-Based Learning in Secondary School: A Descriptive Qualitative Study

open access: yesJ-SHMIC: Journal of English for Academic
Game-based learning (GBL) is an innovative approach that involves students in identifying game elements that are relevant to the context set by the teacher. This method has proven to be effective and increasingly relevant in educational settings.
Camelia Nur Jihan Camelia Nur Jihan   +1 more
doaj   +1 more source

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