Results 61 to 70 of about 4,232,509 (339)

Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

open access: yesJurnal Simki Pedagogia, 2023
Game based learning merupakan pembelajaran berbasis game yang melibatkan permainan dalam proses pendidikan, bertujuan untuk meningkatkan aktivitas pembelajaran.
Ilham Muhammad   +3 more
doaj   +1 more source

The relationship between game genres, learning techniques and learning styles in educational computer games

open access: yes, 2008
Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic.
Wong, K.W.   +10 more
core   +1 more source

Intelligent Tutoring Systems for Adult Learning in STEM Disciplines

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT Intelligent tutoring systems (ITS) are reshaping adult learning in STEM by providing adaptive, data‐driven instruction across classrooms, workplaces, and informal environments. In the context of ITS, this article compares generative AI, which creates personalized explanations and practice materials, with explainable AI, which focuses on ...
Jill Zarestky, Amanda R. Lager Gleason
wiley   +1 more source

Game-based learning to engage students with physics and astronomy using a board game

open access: yes, 2019
In this research article, the authors developed a novel astronomy board game and examined how this approach could facilitate the learning and teaching of astronomy topics covered in the new Irish Science Syllabus.
Cardinot, Adriana   +1 more
core   +1 more source

Developing a game-based learning assessment framework towards ubiquitous computational thinking among undergraduate students

open access: yesJournal of ICT in Education, 2021
This article discusses on a working study from a research on the usage of a game-based learning assessment framework as a standard guideline to assess undergraduate students' understanding and performance towards ubiquitous computational thinking ...
Jonathan Hiew Yin Kin   +3 more
doaj   +1 more source

A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems

open access: yesInternational Journal of Adaptive Control and Signal Processing, Volume 39, Issue 3, Page 566-581, March 2025.
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam   +2 more
wiley   +1 more source

Exploring the effectiveness and moderators of game learning on creativity enhancement: A meta-analysis

open access: yesEducational Technology & Society
Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results.
I-Cheng Lin   +4 more
doaj   +1 more source

Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions

open access: yesEducation and Information Technologies : Official Journal of the IFIP technical committee on Education, 2021
The closure of educational institutions due to the COVID-19 pandemic leads imperatively to the utilization of technological advances and the Internet for enabling the continuity of learning.
Akrivi Krouska   +2 more
semanticscholar   +1 more source

Characterization of Defect Distribution in an Additively Manufactured AlSi10Mg as a Function of Processing Parameters and Correlations with Extreme Value Statistics

open access: yesAdvanced Engineering Materials, EarlyView.
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt   +8 more
wiley   +1 more source

Business Process Simulation Game as a Business Process Learning Tool for Retail Companies

open access: yesJIRAE (International Journal of Industrial Research and Applied Engineering), 2021
Game-based Learning has become one of the most developed learning methods in this 21st century. Game-based Learning is a good learning method because it can create a virtual world where players can simulate real-world problem-solving.
Joella Joella   +2 more
doaj   +1 more source

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