Results 81 to 90 of about 4,232,509 (339)

FILTWAM - A Framework for Online Game-based Communication Skills Training - Using Webcams and Microphones for Enhancing Learner Support [PDF]

open access: yes, 2012
Bahreini, K., Nadolski, R., Qi, W., & Westera, W. (2012). FILTWAM - A Framework for Online Game-based Communication Skills Training - Using Webcams and Microphones for Enhancing Learner Support. In P.
Qi, Wen   +3 more
core  

Influence of Geometric Design on Mechanical Performance of Auxetic Metastructure

open access: yesAdvanced Engineering Materials, EarlyView.
Strategic geometric reinforcement transforms auxetic performance. This study evaluates 3D‐printed arrowhead metastructures, revealing that a modified design with local ring reinforcement suppresses premature failure to achieve superior energy absorption and structural efficiency.
Muhammad Gulzari   +3 more
wiley   +1 more source

Game Based Learning - Spiel, Simulation und Lernen

open access: yes, 2022
S.9-23Spielerisches Lernen und Lernen anhand von Spielen nimmt im Forschungsfeld e-Learning einen immer größeren Bereich ein. Die Realisierung eines Spiels, das zum Lehren und Lernen eingesetzt wird, ist abhängig vom Anwendungszweck des Spiels.
Diener, Holger, Malo, S., Martens, A.
core  

THE IMPLEMENTATION OF GAME BASED LEARNING FOR CHILDREN

open access: yesAs-Sibyan, 2017
The 21st century  requires  education  to  continue  creating  the  young  generation  who have life skills so that they can survive and compete in the global community.
Feny Nida Fitriyani
doaj  

Texoskeletons: Developing the Fundamental Technologies for Creating Intelligent Soft Robotic Clothing With Integrated 1D Sensors and Actuators

open access: yesAdvanced Functional Materials, EarlyView.
ABSTRACT Traditional wearable exoskeletons rely on rigid structures, which limit comfort, flexibility, and everyday usability. This work introduces the fundamental technologies to create the first soft, lightweight, intelligent textile‐based exoskeletons (Texoskeletons) built using 1D sensors and actuators.
Amy Lukomiak   +19 more
wiley   +1 more source

On Similarities between Inference in Game Theory and Machine Learning [PDF]

open access: yes, 2008
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two domains so as to facilitate developments at the intersection of both fields ...
Stephen J. Roberts   +33 more
core   +1 more source

Facilitating nursing students' skill training in distance education via online game-based learning with the watch-summarize-question approach during the COVID-19 pandemic: A quasi-experimental study

open access: yesNurse Education Today, 2021
Background Key challenges for clinical education during the COVID-19 pandemic include how to continue teaching and learning, how to teach core clinical skills, and how to demonstrate professional and practical skills in various clinical situations ...
Ching-Yi Chang, M. Chung, Jie-Chi Yang
semanticscholar   +1 more source

3D Printing Innovations in Polymeric Porous and Patterned Architecture

open access: yesAdvanced Functional Materials, EarlyView.
Polymeric foams occupy a unique structural space between dense solids and open networks, where engineered void fraction governs mechanical compliance, thermal resistance, and mass transport. Additive manufacturing now enables precise spatial control over cellular architecture, unlocking designer foam structures across applications spanning crash ...
Dhanush Patil   +13 more
wiley   +1 more source

Museum game-based learning: innovative approaches from a constructivist perspective

open access: yesFrontiers in Education
Constructivist learning theory emphasizes the subjectivity, sociality, and contextuality of learning, promoting learning through the creation of problem situations and guiding learners to collaborate and interact.
Hui Li, Muzhi Zhang
doaj   +1 more source

Does Game-Based Vocabulary Learning APP Influence Chinese EFL Learners’ Vocabulary Achievement, Motivation, and Self-Confidence?

open access: yesSAGE Open, 2021
Game-based vocabulary learning that is well documented to improve students’ vocabulary learning outcomes is gaining increasing attention. However, no consensus has been reached regarding the impact of game-based vocabulary learning application (APP) on ...
Rui Li
doaj   +1 more source

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