Results 91 to 100 of about 1,164,864 (284)

Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models

open access: yesAdvanced Robotics Research, EarlyView.
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki   +2 more
wiley   +1 more source

Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

open access: yesJe-LKS: Journal of E-Learning and Knowledge Society, 2015
The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital serious games as computer-supported ...
Gianvito D'Aprile   +3 more
doaj   +1 more source

ViZDoom Competitions: Playing Doom from Pixels

open access: yes, 2018
This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom.
Jaśkowski, Wojciech   +2 more
core  

Teaching Sport Psychology to the XBox Generation: Further evidence for game-based learning [PDF]

open access: yes, 2012
Objective: To extend recent research examining the impact of game-based activities on the learning experience of undergraduate psychology students. Design: A counterbalanced repeated measures design was employed to evaluate students’ learning experiences
Manley, A, Patterson, L, Whitaker, L
core  

MicroRoboScope: A Portable and Integrated Mechatronic Platform for Magnetic and Acoustic Microrobotic Experimentation

open access: yesAdvanced Robotics Research, EarlyView.
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich   +4 more
wiley   +1 more source

Digital Game-Based Learning

open access: yes, 2022
Presentation about using digital games in the method of digital game-based learning. It is useful as an introduction to that topic, referring to the experiential learning cycle.
openaire   +1 more source

AutomataGPT: Transformer‐Based Forecasting and Ruleset Inference for Two‐Dimensional Cellular Automata

open access: yesAdvanced Science, EarlyView.
We introduce AutomataGPT, a generative pretrained transformer (GPT) trained on synthetic spatiotemporal data from 2D cellular automata to learn symbolic rules. Demonstrating strong performance on both forward and inverse tasks, AutomataGPT establishes a scalable, domain‐agnostic framework for interpretable modeling, paving the way for future ...
Jaime A. Berkovich   +2 more
wiley   +1 more source

TEACHING ENGLISH BASED ON GAME TECHNIQUE TO THE SECOND GRADE STUDENTS OF SDN MASARAN I, SRAGEN [PDF]

open access: yes, 2010
This final project report was written based on the job training done by the writer as an English teacher in SDN Masaran I, Sragen. In teaching English, the writer applied game techniques as the techniques of teaching. The game technique applied by the
Prabantari, Atik
core  

Single‐Cell Metabolic Imaging and Digital Scoring of Fat Tissue Remodeling by Label‐Free Metabolic Microscopy

open access: yesAdvanced Science, EarlyView.
Mid‐infrared optoacoustic microscopy (MiROM) acquires lipid‐ and protein‐ associated vibrational contrast in intact fat tissue without dyes, preserving native tissue architecture. Through lateral and axial segmentation, MiROM tracks intrinsic intracellular changes during postnatal remodeling. A quantitative spatial analysis tool (Q‐SAT) maps white‐ and
Myeongseop Kim   +7 more
wiley   +1 more source

University student motivation in mobile game-based learning: a bibliometric analysis and systematic literature review

open access: yesCogent Education
With the development of mobile technology, mobile game-based learning has become an innovative teaching method that helps stimulate students’ intrinsic motivation.
Jing Yin Tan   +2 more
doaj   +1 more source

Home - About - Disclaimer - Privacy