Results 31 to 40 of about 1,013,859 (294)

Gamification in Education: Effectiveness and Impact on Student Motivation

open access: yesActa Educationis Generalis
Gamification has become a widely adopted strategy in education, aiming to enhance student motivation, engagement, and learning outcomes. In vocational and technical education, digital platforms often use gamified elements to support autonomous and self ...
Reiter Miroslav
doaj   +1 more source

PARP inhibition and pharmacological ascorbate demonstrate synergy in castration‐resistant prostate cancer

open access: yesMolecular Oncology, EarlyView.
Pharmacologic ascorbate (vitamin C) increases ROS, disrupts cellular metabolism, and induces DNA damage in CRPC cells. These effects sensitize tumors to PARP inhibition, producing synergistic growth suppression with olaparib in vitro and significantly delayed tumor progression in vivo. Pyruvate rescue confirms ROS‐dependent activity.
Nicolas Gordon   +13 more
wiley   +1 more source

Game-Based Learning Approach Using the “TAO Software” in Dental Academics: A Cross-Sectional Study

open access: yesJournal of Pharmacy and Bioallied Sciences
Introduction: The evolution of game-based learning in the dental education has created a tremendous impact on achieving the goal set by educationalists and educational research committees all over the globe.
Santosh K. Kotnoor   +7 more
doaj   +1 more source

Motivation mechanism of gamification in crowdsourcing projects [PDF]

open access: yesInternational Journal of Crowd Science, 2017
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowdsourcing projects from the perspective of gamification.
Zhiyuan Zeng, Jian Tang, Tianmei Wang
doaj   +1 more source

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +2 more
core  

Tumour–host interactions in Drosophila: mechanisms in the tumour micro‐ and macroenvironment

open access: yesMolecular Oncology, EarlyView.
This review examines how tumour–host crosstalk takes place at multiple levels of biological organisation, from local cell competition and immune crosstalk to organism‐wide metabolic and physiological collapse. Here, we integrate findings from Drosophila melanogaster studies that reveal conserved mechanisms through which tumours hijack host systems to ...
José Teles‐Reis, Tor Erik Rusten
wiley   +1 more source

Teacher perspective of collaborative game elements on language acquisition

open access: yesInternational Journal of Serious Games
In English as a Foreign Language (EFL) classrooms worldwide, games have gained widespread recognition as valuable pedagogical tools. However, research often concentrated on specific game rules and elements and neglected the rest.
Berivan Mohammed Ahmed Abdullah   +2 more
doaj   +1 more source

Impartial avoidance games for generating finite groups [PDF]

open access: yes, 2016
We study an impartial avoidance game introduced by Anderson and Harary. The game is played by two players who alternately select previously unselected elements of a finite group.
Benesh, Bret J.   +2 more
core   +2 more sources

COMP–PMEPA1 axis promotes epithelial‐to‐mesenchymal transition in breast cancer cells

open access: yesMolecular Oncology, EarlyView.
This study reveals that cartilage oligomeric matrix protein (COMP) promotes epithelial‐to‐mesenchymal transition (EMT) in breast cancer. We identify PMEPA1 (protein TMEPAI) as a novel COMP‐binding partner that mediates EMT via binding to the TSP domains of COMP, establishing the COMP–PMEPA1 axis as a key EMT driver in breast cancer.
Konstantinos S. Papadakos   +6 more
wiley   +1 more source

From Game Elements to Active Learning Intentions: Exploring the Driving Factors in Digital Learning Platforms

open access: yesSAGE Open, 2023
This study investigates the influence of game elements on active learning intentions within digital learning platforms. Drawing from a situational perspective, we developed a model and validated it using data from 492 respondents collected via ...
Zhuoyao Cui, Haochen Yang
doaj   +1 more source

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