Results 31 to 40 of about 78,726 (342)

Ocean literacy gamified: A systematic evaluation of the effect of game elements on students’ learning experience

open access: yesEnvironmental Education Research, 2021
Low levels of concern about anthropogenic climate change have been attributed to a range of factors, some of which relate to education. These include people’s lack of understanding and engagement with the multifaceted nature and extent of the problem ...
Rui Leitão   +4 more
semanticscholar   +1 more source

Research on Equipment and Algorithm of a Multimodal Perception Gameplay Virtual and Real Fusion Intelligent Experiment

open access: yesApplied Sciences, 2022
Chemistry experiments are an important part of chemistry learning, and the development and application of virtual experiments have greatly enriched experimental teaching.
Lurong Yang, Jie Yuan, Zhiquan Feng
doaj   +1 more source

Gamification Techniques and Best Practices in Computerized Working Memory Training: A Systematic Literature Review

open access: yesApplied Sciences, 2022
Computerized Cognitive Training (CCT) programs have been widely used in the past decades, offering an alternative solution in enhancing cognitive functionalities, especially Working Memory (WM).
Agisilaos Chaldogeridis   +1 more
doaj   +1 more source

The Gamification of E-learning Environments for Learning Programming

open access: yesJOIV: International Journal on Informatics Visualization, 2023
Gamification is the most active methodology utilized in the E-learning environment for teaching-learning in computing; however, this does not restrict its use in other areas of knowledge.
Christian Garcia Villegas   +1 more
doaj   +1 more source

A review of vocabulary learning applications: From the aspects of cognitive approaches, multimedia input, learning materials, and game elements

open access: yesKnowledge Management & E-Learning: An International Journal, 2021
In recent years, mobile applications (apps) have been increasingly used and investigated as a vocabulary learning approach. Despite the extensive use of commercial English as a Foreign Language (EFL) vocabulary learning apps in China, there is a lack of ...
Fu Lee Wang
semanticscholar   +1 more source

Quantum Tapsilou -- a quantum game inspired from the traditional Greek coin tossing game tapsilou [PDF]

open access: yes, 2023
This paper introduces a new quantum game called Quantum Tapsilou that is inspired by the classical traditional Greek coin tossing game tapsilou. The new quantum game, despite its increased complexity and scope, retains the most important characteristic ...
Andronikos, Theodore   +3 more
core   +2 more sources

The Analysis and Review of the Literatures in the field of Gamification in e-Learning [PDF]

open access: yesFanāvarī-i āmūzish, 2019
Background and Objective:Despite the advent of new technologies and the consequent change in lifestyle in recent decades, education systems have retained their traditional way of teaching and have not adapted to the characteristics of the digital ...
Z. Batooli   +3 more
doaj   +1 more source

Identifying Game Elements Suitable for MOOCs [PDF]

open access: yes, 2017
Massive Online Open Courses (MOOCs) have increasingly become objects of research interest and studies in recent years. While MOOCs could be a means to address massive audiences, they suffer from high drop-out rates and low user engagement. Gamification is known as the application of game design elements in non-gaming scenarios to solve problems or to ...
Alessandra Antonaci   +3 more
openaire   +1 more source

The Role of Steps and Game Elements in Gamified Fitness Tracker Apps: A Systematic Review

open access: yesMultimodal Technologies and Interaction, 2021
This article reviews 103 gamified fitness tracker apps (Android and iOS) that incorporate step count data into gameplay. Games are labeled with a set of 13 game elements as well as meta-data from the app stores (e.g., avg rating, number of reviews ...
Aatish Neupane   +3 more
semanticscholar   +1 more source

Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements [PDF]

open access: yes, 2012
Since the coining of the term ‘serious games’ by Clark Abt, practitioners in fields such as education, the military, medical science, as well as researchers from other disciplines, have investigated with interest game mechanics and the dynamics of games ...
Lim, Theodore; id_orcid   +5 more
core   +1 more source

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