Results 41 to 50 of about 78,726 (342)

A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts

open access: yesJournal on Interactive Systems, 2022
There are several factors involved in telerehabilitation therapy, such as the patient’s engagement in the activity. In this context, the therapist’s active participation is compromised and, on the other hand, the exercises performed are often repetitive ...
Carlos Henrique Rorato Souza   +4 more
doaj   +1 more source

Gamification in industrial shopfloor – development of a method for classification and selection of suitable game elements in diverse production and logistics environments

open access: yes, 2021
Gamification is the art of making non-game context more engaging and fun, with the help of game mechanics. Production and Logistics are good examples of non-game context, which could benefit a lot from increased engagement.
R. Sochor   +3 more
semanticscholar   +1 more source

OYUNLAŞTIRMADA OYUN ELEMANLARININ KULLANIMI: ADIDAS MICOACH, KHAN ACADEMY, SUPERBETTER VE SWARM UYGULAMALARININ ÖRNEK OLAY YÖNTEMİ İLE İNCELENMESİ

open access: yesErciyes İletişim Dergisi, 2018
Bu çalışma, oyun elemanlarının oyunlaştırmada kullanımına odaklanmaktadır. Oyunlaştırma, oyun tasarım unsurları (elemanları) ve esaslarının gerçek dünyaya ve oyun olmayan içeriğe aktarılmasıdır.
Serdar Sever, Adil Bical
doaj   +1 more source

Use of Augmented Reality with Game Elements in Education

open access: yesJournal of Information and Organizational Sciences, 2021
This paper reviews the literature and analyzes the research topics on the use of augmented reality technology in education with possible integration of game elements, in order to obtain a synthesis of previous knowledge related to the topic in the period
Tamara Ređep, G. Hajdin
semanticscholar   +1 more source

The relationship between game genres, learning techniques and learning styles in educational computer games [PDF]

open access: yes, 2008
Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic.
Wong, K.W.   +10 more
core   +2 more sources

The Effects of Gamification in Online Learning Environments: A Systematic Literature Review

open access: yesInformatics, 2019
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical ...
Alessandra Antonaci   +2 more
doaj   +1 more source

AI-driven game design: the EMPAMOS gamification framework [PDF]

open access: yesPeerJ Computer Science
The successful implementation of gamification requires a comprehensive understanding of game design elements, yet existing compilations often lack empirical rigor.
Thomas Voit   +2 more
doaj   +2 more sources

Gamification in nursing

open access: yesObzornik zdravstvene nege, 2020
Introduction: With new generations of students entering the educational system and calling for novel adult learning approaches, such as gamification, traditional didactics seem to be diminishing in importance.
Nino Fijačko   +5 more
doaj   +1 more source

Effects of digital game elements on engagement and vocabulary development

open access: yesLanguage Learning & Technology
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy.
Ruofei Zhang, G. Cheng, Di Zou
semanticscholar   +1 more source

Cenni di Teoria dei Giochi (Elements of Game Theory) [PDF]

open access: yes, 2013
Elementi di teoria dei giochi necessari ad implementare e risolvere giochi statici e dinamici con informazione completa e incompleta. Particolare attenzione e dettagli di soluzione sono esposti per i giochi bayesiani dinamici con informazione incompleta.
MICELI, Maria Augusta
core   +1 more source

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