The game transfer phenomena scale: an instrument for investigating the nonvolitional effects of video game playing [PDF]
A variety of instruments have been developed to assess different dimensions of playing videogames and its effects on cognitions, affect, and behaviors.
Griffiths, M.D. +5 more
core +1 more source
Game-Based Learning Approach Using the “TAO Software” in Dental Academics: A Cross-Sectional Study
Introduction: The evolution of game-based learning in the dental education has created a tremendous impact on achieving the goal set by educationalists and educational research committees all over the globe.
Santosh K. Kotnoor +7 more
doaj +1 more source
Let’s play urban planner: The use of game elements in public participation platforms
Through the provision of digital tools, government institutions aim to counter the growing alienation of citizens towards institutional politics and overcome traditional barriers of participation.
Sarah-Kristin Thiel
doaj +1 more source
Motivation mechanism of gamification in crowdsourcing projects [PDF]
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowdsourcing projects from the perspective of gamification.
Zhiyuan Zeng, Jian Tang, Tianmei Wang
doaj +1 more source
Tumour–host interactions in Drosophila: mechanisms in the tumour micro‐ and macroenvironment
This review examines how tumour–host crosstalk takes place at multiple levels of biological organisation, from local cell competition and immune crosstalk to organism‐wide metabolic and physiological collapse. Here, we integrate findings from Drosophila melanogaster studies that reveal conserved mechanisms through which tumours hijack host systems to ...
José Teles‐Reis, Tor Erik Rusten
wiley +1 more source
Game Development Research [Elektronisk resurs] [PDF]
Digital games have become a ubiquitous part of our society. In many countries, game development is a substantial and important industry. Academic institutions provide programmes aimed at preparing students for careers in game development.
Engström, Henrik,
core
Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study. [PDF]
AIMS: Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements.
Williams, Glenn A. +8 more
core +1 more source
Teacher perspective of collaborative game elements on language acquisition
In English as a Foreign Language (EFL) classrooms worldwide, games have gained widespread recognition as valuable pedagogical tools. However, research often concentrated on specific game rules and elements and neglected the rest.
Berivan Mohammed Ahmed Abdullah +2 more
doaj +1 more source
COMP–PMEPA1 axis promotes epithelial‐to‐mesenchymal transition in breast cancer cells
This study reveals that cartilage oligomeric matrix protein (COMP) promotes epithelial‐to‐mesenchymal transition (EMT) in breast cancer. We identify PMEPA1 (protein TMEPAI) as a novel COMP‐binding partner that mediates EMT via binding to the TSP domains of COMP, establishing the COMP–PMEPA1 axis as a key EMT driver in breast cancer.
Konstantinos S. Papadakos +6 more
wiley +1 more source
On Similarities between Inference in Game Theory and Machine Learning [PDF]
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two domains so as to facilitate developments at the intersection of both fields ...
Stephen J. Roberts +33 more
core +1 more source

