Results 81 to 90 of about 78,726 (342)

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +3 more
core  

Fictional Game Elements [PDF]

open access: yesProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2016
Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised.
Rapp, Amon   +4 more
openaire   +4 more sources

Why human connection is the true metric of research success

open access: yesFEBS Open Bio, EarlyView.
Human‐centred mentorship can be shaped by mentor attributes, actions, intrinsic drive and career ambition. Drawing on reflections across Singapore and France, as well as workshop insights from FEBS‐IUBMB ENABLE 2024, this article shows that human‐centred mentorship creates the conditions for sustainable growth, well‐being and retention in research ...
Timothy Lin Yun Tan   +3 more
wiley   +1 more source

Blood‐based proteomic profiling reveals context‐dependent changes in BCL2‐associated signaling during taxane therapy in breast cancer patients

open access: yesFEBS Open Bio, EarlyView.
Chemotherapy side effects significantly impact cancer survivors' quality of life. Using protein levels in blood samples from breast cancer patients before and after 12 weeks of taxane treatment, we detected treatment‐dependent changes in calcium signaling and aging pathways associated with cancer recurrence.
Saira Munshani   +6 more
wiley   +1 more source

Utilizing a 3D game engine to develop a virtual design review system [PDF]

open access: yes, 2011
A design review process is where information is exchanged between the designers and design reviewers to resolve any potential design related issues, and to ensure that the interests and goals of the owner are met. The effective execution of design review
Thabet, W., Shiratuddin, M.F.
core   +1 more source

Designing a serious game for community-based disease prevention in the Amazon [PDF]

open access: yes, 2014
Many developing regions around the world rely on community-based healthcare strategies and practices to deal with prevention and control of often neglected diseases, by educating the local population and healthcare professionals, on the mechanisms by ...
Rogers, Bill   +9 more
core   +1 more source

Pitako - Recommending Game Design Elements in Cicero [PDF]

open access: yes2019 IEEE Conference on Games (CoG), 2019
Paper accepted in the IEEE Conference on Games 2019 (COG 2019)
Tiago Machado   +3 more
openaire   +2 more sources

Gamifying a situational judgment test with immersion and control game elements

open access: yesJournal of Managerial Psychology, 2020
PurposeAssessment gamification, which refers to the addition of game elements to existing assessments, is commonly implemented to improved applicant reactions to existing psychometric measures. This study aims to understand the effects of gamification on
R. Landers   +2 more
semanticscholar   +1 more source

Importin 7 mediates the nuclear import of HIV‐1 integrase via a specific interacting interface

open access: yesFEBS Open Bio, EarlyView.
HIV‐1 integrase enables viral DNA integration into the host genome. By binding to the core domain of the host protein Importin 7 via its C‐terminal domain, the integrase is transported across the nuclear membrane into the nucleus, where integration of the viral genome into host DNA takes place. This translocation is a critical step for subsequent viral
Juana Bana   +5 more
wiley   +1 more source

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation

open access: yesInternational Conference on Advanced Learning Technologies, 2019
Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design of gamified strategies.
A. Toda   +9 more
semanticscholar   +1 more source

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