Gamification and Virtual Reality for Enhancing Disaster Preparedness Among University Students and Health Workers: A Scoping Review. [PDF]
Emaliyawati E +4 more
europepmc +1 more source
mHealth-Based Gamification Interventions to Promote Health Among Older Adults: Scoping Review. [PDF]
Chen X +9 more
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Application of gamification in work environment
Introduction: preliminary findings clearly suggest that games and gamified systems have motivational potential for workplaces. The use of gamified systems in work environments could be a positive and innovative solution to address contemporary problems ...
Gómez Cano, Carlos Alberto +2 more
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The role of gamification in sustainable teacher education: Examining concept images of curriculum elements using a solomon four-group design. [PDF]
Uysal F.
europepmc +1 more source
Cardiac Telerehabilitation Using a Smartwatch and a Gamified Smartphone App: Single-Arm Pre-Post Feasibility Study. [PDF]
Arima Y +16 more
europepmc +1 more source
Platform, modality, and gamification effects on digit span task performance. [PDF]
Türüdü S, Aktaş EB, Can M, Ercan MK.
europepmc +1 more source
Design and impact of gamification, theory-driven frameworks, and human-centered design in mobile health applications for preconception care: A systematic review protocol. [PDF]
Muhamad Rusdi NDS +3 more
europepmc +1 more source
GAMIFICATION: THE ROLE OF GAMIFICATION IN MODERN EDUCATION
In recent years, digital technology has completely changed students' learning and teachers' teaching methods. One of the developments in this century is gamification, which combines learning and entertainment. This article focuses on tools such as Kahoot, Baamboozle, and Duolingo, which show us how they increase students’ motivation, improve knowledge,
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