Results 141 to 150 of about 81,364 (257)

mHealth-Based Gamification Interventions to Promote Health Among Older Adults: Scoping Review. [PDF]

open access: yesJMIR Mhealth Uhealth
Chen X   +9 more
europepmc   +1 more source

Application of gamification in work environment

open access: yes
Introduction: preliminary findings clearly suggest that games and gamified systems have motivational potential for workplaces. The use of gamified systems in work environments could be a positive and innovative solution to address contemporary problems ...
Gómez Cano, Carlos Alberto   +2 more
core   +1 more source

Correction: The effects of demographic factors on learners’ flow experience in gamified educational quizzes

open access: yesSmart Learning Environments
Ainur Issabek   +3 more
doaj   +1 more source

Cardiac Telerehabilitation Using a Smartwatch and a Gamified Smartphone App: Single-Arm Pre-Post Feasibility Study. [PDF]

open access: yesJMIR Cardio
Arima Y   +16 more
europepmc   +1 more source

GAMIFICATION: THE ROLE OF GAMIFICATION IN MODERN EDUCATION

open access: yes
In recent years, digital technology has completely changed students' learning and teachers' teaching methods. One of the developments in this century is gamification, which combines learning and entertainment. This article focuses on tools such as Kahoot, Baamboozle, and Duolingo, which show us how they increase students’ motivation, improve knowledge,
openaire   +1 more source

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