Results 151 to 160 of about 67,213 (296)
DEMATEL-based gamified instructional design for music teacher education. [PDF]
Chen C, Ahmad Rashid RB, Xue L.
europepmc +1 more source
ABSTRACT Artificial intelligence (AI) is increasingly used to support language learning, yet little is known about how younger learners accept and engage with AI‐assisted reading. This study investigates primary school students’ acceptance of and engagement with an AI‐supported adaptive reading application for English as a Foreign Language (EFL ...
Mi Tang +5 more
wiley +1 more source
Exploring the impact of gamified elements on motivation-related variables in physical education. [PDF]
Tudela-Petit M +3 more
europepmc +1 more source
ABSTRACT Gamification has been increasingly implemented for language learning purposes across the globe. However, there remains unknown regarding how the change in gamification design might maximize students’ language learning outcomes and engagement.
Shen Qiao +2 more
wiley +1 more source
A Systematic Review and Meta-Analysis of the Effect of Gamified Clinical Skill Learning on Learning Outcomes in Undergraduate Nursing Education. [PDF]
Chen WL +5 more
europepmc +1 more source
Classcraft: The Impact of Gamification in Higher Education
In response to the challenges faced by educators regarding the lack of interest among university students, especially in online contexts, a study was conducted to implement gamification using the Classcraft platform.
Martínez Sánchez, Rubén
core +1 more source
Developing Pre‐Service Teachers’ Digital Self‐Efficacy Through Self‐Directed Language Learning
ABSTRACT Contemporary online language learning typically involves the use of multiple digital platforms. Drawing on digital self‐efficacy and self‐directed learning theories, this study investigates the self‐directed language learning experience of 19 pre‐service teachers as they navigate the affordances of two platforms, Duolingo and ChatGPT.
Yingqiu Chen, Louisa Buckingham
wiley +1 more source

