Results 151 to 160 of about 114,668 (269)

The Effects of Mobile, Gamified, and Paper Flashcards on Vocabulary and Collocation Learning in Young Language Learners

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT This study examined English vocabulary learning by using three types of flashcards: paper flashcards, non‐gamified mobile application (app) flashcards (i.e., digital flashcards), and gamified mobile app flashcards (i.e., gamified flashcards) in a privately owned language institute in Iran.
Ali Soyoof   +3 more
wiley   +1 more source

Correction: The effects of demographic factors on learners’ flow experience in gamified educational quizzes

open access: yesSmart Learning Environments
Ainur Issabek   +3 more
doaj   +1 more source

Human-centered digital twins in hospitality: how employee perceptions and system design shape adoption. [PDF]

open access: yesFront Robot AI
Manzano-Farray D   +4 more
europepmc   +1 more source

Acceptance and Engagement in Artificial Intelligence–Supported Reading Among Primary School Learners of English as a Foreign Language

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT Artificial intelligence (AI) is increasingly used to support language learning, yet little is known about how younger learners accept and engage with AI‐assisted reading. This study investigates primary school students’ acceptance of and engagement with an AI‐supported adaptive reading application for English as a Foreign Language (EFL ...
Mi Tang   +5 more
wiley   +1 more source

Exploring virtual reality for stress and anxiety management in intensive care settings: perspectives from intensive care professionals

open access: yesInternal Medicine Journal, EarlyView.
Abstract Background Psychological distress is highly prevalent among patients in intensive care units (ICUs), yet current management remains predominantly pharmacological and often insufficient to address emotional and cognitive wellbeing. Virtual reality (VR) is emerging as a potential non‐pharmacological adjunct for stress and anxiety reduction in ...
Tjasa Savoric   +10 more
wiley   +1 more source

From Theatre to XR: Shaping Immersive Storytelling Design Education through Artistic and Analogue Insights

open access: yesInternational Journal of Art &Design Education, EarlyView.
Abstract In an increasingly technology‐driven world, this study examined how communication design students can critically and creatively master advanced digital tools to craft immersive storytelling experiences, drawing upon an ‘analogue’ mindset. While immersive experiences are often associated with XR technologies, true immersion transcends the ...
Eleonora D'Ascenzi   +2 more
wiley   +1 more source

Effectiveness of the school‐based internet intervention StresSOS for the prevention of mental health problems in young people: a randomized controlled trial as part of the ProHEAD consortium

open access: yesJournal of Child Psychology and Psychiatry, EarlyView.
Background Given the high prevalence of mental illnesses in adolescents, there is an urgent need for effective prevention strategies. The aim of this study was to evaluate the school‐based internet intervention StresSOS for the universal prevention of mental illnesses in youth. Methods A two‐arm, randomized controlled trial was conducted.
Laya Lehner   +14 more
wiley   +1 more source

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