ABSTRACT Longitudinal birth cohort studies are an under‐examined context for considering the dynamics of healthism. This article presents a comparative perspective from the ‘Biosocial Lives of Birth Cohorts’ study, which takes birth cohorts as an ethnographic object of knowledge‐making, social practice and participation in the Netherlands, Brazil ...
Sahra Gibbon +3 more
wiley +1 more source
Global scientific production on gamification in medical education: A bibliometric exploration. [PDF]
Barja-Ore J +4 more
europepmc +1 more source
ABSTRACT This study investigates the integration of artificial intelligence (AI) technologies in higher education institutions in Kazakhstan. It aims to explore students' and academics' perceptions, usage patterns, challenges, and training needs. The findings show that AI is increasingly seen as a transformative academic tool, especially for research ...
Miray Doğan +2 more
wiley +1 more source
REPLY: Next Steps for Studying Behaviorally Designed Gamification to Increase Physical Activity. [PDF]
Fanaroff AC +3 more
europepmc +1 more source
“Histogogy”: Trend and Thematic Analysis on Pedagogical History Education (1993–2024)
ABSTRACT In history education, pedagogy is essential, particularly for fostering students' understanding of history. The ongoing dearth of thorough and insightful research on research trends and hotspots demonstrates the goal of this study. This study focuses on a bibliometric examination of patterns in pedagogical history teaching goals. Using the WoS
Junhua Tan +3 more
wiley +1 more source
Gamification to Improve Emergency Medical Service Personnel Knowledge of Medical Capacity Determination. [PDF]
Sinicrope R +11 more
europepmc +1 more source
The Road Ahead: Integrating Artificial Intelligence and Experiential Learning in Higher Education
ABSTRACT Artificial Intelligence (AI) presents promising opportunities to enhance experiential learning, but successful integration faces complex obstacles that require careful navigation. This systematic review followed the PRISMA guidelines to synthesise findings from 85 peer‐reviewed studies published in Scopus‐indexed journals on the application of
Nelson Iván Bedoya +2 more
wiley +1 more source
The Impact of Gamified Teaching on Undergraduate Nursing Students' Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study. [PDF]
Bai S +6 more
europepmc +1 more source
ABSTRACT This paper presents SmartTur+ECO, a system for tourist attractions that integrates conversational recommendation systems (CRS), virtual reality (VR) and gamification. It efficiently gathers trip data and elicits user preferences through interactions with a chatbot, addressing the user‐cold start problem common in tourism.
Juan Carlos Carrillo +6 more
wiley +1 more source
Integrating gamification into a MILP for flexible smart charging of EVs in public parking lots. [PDF]
de-Larriva-Serrano F +4 more
europepmc +1 more source

