Flowing toward toughness: serial mediation of flow and mental toughness in gamified XR soccer instruction. [PDF]
Li C, Memmert D, Sang G.
europepmc +1 more source
Knowledge Spillover, Trust, Effort, and Error Exposure in Peer‐Assisted Learning
Abstract Peer‐assisted learning has the potential to improve learning in academic settings and beyond. However, the cognitive and motivational mechanisms of learning through interaction with other learners are not fully understood. Here, we present an empirical study in which we compare a peer‐assisted learning condition with two individual learning ...
Ion Juvina +5 more
wiley +1 more source
How to Conduct a Multi‐Domain Systematic (Literature) Review? Guidelines Using The Lotus Protocol
ABSTRACT Complex challenges increasingly demand multidisciplinary research across intersecting knowledge domains. However, existing systematic (literature) review protocols offer limited guidance and tend to confine scholars to single‐domain or single‐intersection reviews.
Bart J. A. van Bueren +6 more
wiley +1 more source
Building games into multicenter clinical trial systems to boost trial engagement. [PDF]
Majkowski R +9 more
europepmc +1 more source
Evaluating EcoHeroes: Gamified mobile learning for environmental education in primary school
Abstract This study evaluated the effectiveness of the EcoHeroes mobile application in enhancing environmental education among primary school students in Greece. Developed with the Massachusetts Institute of Technology App Inventor platform, the app integrates gamification and storytelling to teach key topics such as recycling, renewable energy, and ...
Christos Papakostas, Stamatia Stergiou
wiley +1 more source
Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial. [PDF]
Li R, Kahn SM, Duan B, Wong SY.
europepmc +1 more source
Effectiveness of PEWI for student learning about agriculture and ecosystem service trade‐offs
Abstract Training students to effectively evaluate complex information is crucial for achieving multidimensional goals in agricultural and natural resource management. The People in Ecosystems Watershed Integration (PEWI) digital learning tool was developed to facilitate student exploration and learning toward this end.
Richard Magala +2 more
wiley +1 more source
Serious Games in Mechanics: GAMEchanics—The First Mechanics‐Themed Escape Room
ABSTRACT Serious games are fully developed games designed with purposes beyond entertainment, such as education or training. They combine narrative structures, rule‐based systems, and problem‐based learning within an interactive environment, enabling experiential learning through player interaction.
Christina Völlmecke +3 more
wiley +1 more source
Integrating the Triple Jump Exercise and gamification (G-Jump) to enhance learning outcomes among anesthesia students: a preliminary quasi-experimental study. [PDF]
Jafarpoor H +6 more
europepmc +1 more source

