Abstract Background Entrustable professional activities (EPAs) define essential professional tasks and responsibilities that can inform curriculum, teaching, supervision, developmental progression and assessment. Despite widespread implementation in postgraduate medical education, experiences and perceptions of EPAs remain fragmented, raising questions
Justin Phung +6 more
wiley +1 more source
Retraction: Gamification of Incentive Spirometry in Trauma Patients: Protocol for a Prospective, Observational Feasibility Study. [PDF]
JMIR Publications Editorial Office.
europepmc +1 more source
ABSTRACT The emergence of generative AI (GenAI), such as ChatGPT, in education reconceptualizes the realm and is novel to researchers and practitioners alike. Over the past few years, systematic reviews of the impact of GenAI on education have increased, focusing on language education and general education.
Cheuk Kwan Au +2 more
wiley +1 more source
Integrating Artificial Intelligence with Gamification in Medical Education: A Pedagogically Grounded Framework and Critical Review. [PDF]
Bharatha A +9 more
europepmc +1 more source
Escape Body: A Gamified Problem‐Based Learning Project in Primary Education
ABSTRACT Young learners' lack of motivation to study scientific‐related subjects nowadays is a topic of concern in our society. This study followed a quasi‐experimental design with a predominantly quantitative methods approach, complemented by qualitative data, to investigate how the combination of gamified and problem‐based learning could influence ...
Sergio Tirado‐Olivares +3 more
wiley +1 more source
Associations of the Xingfa gamification framework with students' sport motivation and physical fitness: a cross-sectional comparison across 14 schools. [PDF]
Li YJ, Zhu D, Tang XL.
europepmc +1 more source
ABSTRACT We have developed and implemented a 6‐h lesson plan with a STEM‐integrated teaching framework that integrates computational thinking (CT) into science lessons through data practices. The aim of the STEM integrated lesson plan is to teach middle school students climate and weather concepts using data and to increase their understanding and ...
Dilara Kara‐Zorluoglu +1 more
wiley +1 more source
Gamification is not just fun: the effect of gamification design elements on shaping intrinsic motivation and learning persistence. [PDF]
Lo CH.
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Knowledge Spillover, Trust, Effort, and Error Exposure in Peer‐Assisted Learning
Abstract Peer‐assisted learning has the potential to improve learning in academic settings and beyond. However, the cognitive and motivational mechanisms of learning through interaction with other learners are not fully understood. Here, we present an empirical study in which we compare a peer‐assisted learning condition with two individual learning ...
Ion Juvina +5 more
wiley +1 more source
Digital gamification and serious games for preventing e-cigarette use in adolescents: A systematic review without meta-analysis (SWiM). [PDF]
Hasan SI, Selvasingam RR, Mohd Hairi F.
europepmc +1 more source

