Results 171 to 180 of about 16,086 (256)
ABSTRACT Surprise marketing, characterized by unexpected tactics such as blind boxes and spontaneous discounts, captivates consumers by sparking curiosity and participation. Despite increasing industry use, scholarly research remains fragmented and limited.
Xin‐Jean Lim +2 more
wiley +1 more source
Gamification Boosts Physical Activity in Disparate Populations of Cancer Survivors. [PDF]
Zhao S.
europepmc +1 more source
An Exploratory Evaluation of Game Experience in a Gamified Online Telehealth Learning Module
ABSTRACT Aim/Objective To evaluate health science students' learning experience and perceptions of GENIE (Gamified Asynchronous LEarNing of IPE Telehealth) and gather feedback to refine the module's design and improve learners' engagement. Background Online telehealth education helps health science students build professional knowledge while offering ...
Wen Tu +3 more
wiley +1 more source
Effectiveness of Virtual Reality-Based Physiotherapy Interventions on Pain, Range of Motion, and Gait Function in a Juvenile Hip Arthritis Patient: A Case Report. [PDF]
Durairaj S, Shanmugam S.
europepmc +1 more source
Four representative screenshots from the 360° VR animation used in the study, showing visualizations of key pharmacological processes related to oral drug absorption and bioavailability. ABSTRACT Medication errors, often arising from insufficient pharmacology knowledge, can have serious consequences, highlighting the importance of effective ...
Jon Andsnes Berg +12 more
wiley +1 more source
A pilot randomized clinical trial of gamification to increase medication adherence. [PDF]
Fanaroff AC +6 more
europepmc +1 more source
Abstract Active learning (AL) has emerged as a pedagogical response to diverse educational challenges across multiple disciplines. This scoping review maps the terrain of AL implementation patterns, examining AL practices in Business Education, Information and Communication Technology (ICT) Engineering, Mathematics, and Statistics from 2015 until the ...
Dubravka Novkovic +2 more
wiley +1 more source
Rheum4Games: A Game-Based Board Review to Enhance Confidence and Knowledge in Rheumatology for Internal Medicine Residents. [PDF]
Schermerhorn M +3 more
europepmc +1 more source
Abstract AI and data‐driven technologies are increasingly shaping work and skill demands, with growing evidence that AI can support workplace learning and professional development. However, research on how AI and data are integrated into workplace learning remains dispersed across disciplines, technologies and organisational contexts.
Phuong Pham +4 more
wiley +1 more source
Contemporary perspectives and debates in student ultrasound education: exploring didactic elements and theoretical aspects. [PDF]
Recker F +14 more
europepmc +1 more source

