Results 191 to 200 of about 114,668 (269)
More‐Than‐Debt: Affective Topologies of Buy‐Now‐Pay‐Later (BNPL) Platforms in Singapore
Short Abstract Buy‐now‐pay‐later (BNPL) platforms reconfigure indebtedness by operating as topological‐affective infrastructures that simultaneously modulate spatial relations and felt intensities. Drawing on diaries and interviews with BNPL users in Singapore, this paper reveals how platform mechanisms generate recursive movements across four ...
Gordon Kuo Siong Tan
wiley +1 more source
The new Flemings now sing: a methodological evaluation of gamification and citizen science strategies to raise awareness on antimicrobial resistance. [PDF]
Tarín-Pelló A +6 more
europepmc +1 more source
ABSTRACT The apparel industry is one of the world's most profitable sectors but also among the most environmentally damaging. Growing sustainability pressures have led companies to adopt diverse strategies to reduce their impact, yet no single study has systematically analysed these approaches or their consumer implications.
Maria Leonor Ferreira +1 more
wiley +1 more source
ABSTRACT The fashion industry plays a key role towards global sustainability goals, yet remains among the most sustainability‐impacting sectors. Since 2020, several disruptions—including the Covid‐19 pandemic, geopolitical instability, and ambitious sustainability policies—have dramatically reshaped how consumers interact with fashion. In response, the
Chiara Marinelli
wiley +1 more source
Gamification in Pathology: Mode of Improving the Subject Understanding and Academic Performance of Indian Medical Undergraduates. [PDF]
Anandani G +4 more
europepmc +1 more source
Where Tech Meets the SDGs: A Supply‐Chain Process Map for Sustainability Management
ABSTRACT This study investigates how advanced technologies support Sustainable Development Goals (SDGs) within supply chain management (SCM) through a structured analysis of 4448 sustainable practices. By integrating perspectives from sustainability‐oriented innovation (SOI) and contingent dynamic capabilities, the research conceptualizes technology ...
Vincenzo Varriale +2 more
wiley +1 more source
Gamified human resource management as a driver of employee engagement through intrinsic motivation. [PDF]
Zhang X, Wang J, Zhu Y, Ding Z.
europepmc +1 more source
Blockchain for the Arts and Humanities
ABSTRACT As born‐digital cultural materials proliferate, the arts and humanities require infrastructures that guarantee provenance, authenticity, and equitable access. This paper delivers a comprehensive, critical survey of blockchain's potential and limits across the sector.
James O'Sullivan
wiley +1 more source

