Results 181 to 190 of about 16,086 (256)
ABSTRACT Despite the growth of eSports, the sector faces critical challenges related to its sustainability. This research analyzes these issues from an environmental, social, and governance (ESG) perspective. This paper consists of a systematic literature review on eSports and its implications for sustainability.
M. Ertz +5 more
wiley +1 more source
Gamification of Cognitive Behavioral Therapy Homework: Therapist Concept Mapping Approach. [PDF]
Lau HM, van Oppen P, Riper H.
europepmc +1 more source
ABSTRACT Background Mental health challenges are prevalent among university students, many of whom face barriers to accessing traditional psychological services. Smartphone‐delivered mental health applications offer a scalable intervention option, but evidence regarding their effectiveness and engagement remains limited.
Maya Jabs +4 more
wiley +1 more source
Effects of Applying Gamified Exercise in Health Education Classes on Physical Activity Levels in School-Aged Children: A Randomized Controlled Pilot Study. [PDF]
Hsiao LC, Wang CJ, Yang YP, Lin JN.
europepmc +1 more source
ABSTRACT Introduction Traditional methods versus active teaching–learning and new technologies have become increasingly important in health education, especially for training healthcare professionals for modern challenges. In dental education, active learning and digital technologies are recognised worldwide, but there is a lack of comprehensive ...
Iara Vieira Ferreira +6 more
wiley +1 more source
Human-centered digital twins in hospitality: how employee perceptions and system design shape adoption. [PDF]
Manzano-Farray D +4 more
europepmc +1 more source
Abstract In an increasingly technology‐driven world, this study examined how communication design students can critically and creatively master advanced digital tools to craft immersive storytelling experiences, drawing upon an ‘analogue’ mindset. While immersive experiences are often associated with XR technologies, true immersion transcends the ...
Eleonora D'Ascenzi +2 more
wiley +1 more source
The impact of interactive literary narrative gamification on executive function development in preschool children: a longitudinal mixed-methods study based on neuroplasticity theory. [PDF]
Chen Q, Zhao F.
europepmc +1 more source
Background Given the high prevalence of mental illnesses in adolescents, there is an urgent need for effective prevention strategies. The aim of this study was to evaluate the school‐based internet intervention StresSOS for the universal prevention of mental illnesses in youth. Methods A two‐arm, randomized controlled trial was conducted.
Laya Lehner +14 more
wiley +1 more source

