Results 181 to 190 of about 67,213 (296)

Augmenting Expertise in Organizational Foresight: The Role of GenAI in Collaborative Settings

open access: yesFUTURES &FORESIGHT SCIENCE, Volume 8, Issue 3, December 2026.
ABSTRACT This paper investigates the transformative potential of Generative Artificial Intelligence (GenAI) in organizational foresight by examining not only whether human−AI collaboration occurs, but how different collaboration designs shape foresight quality.
Lukas Zumbrunn
wiley   +1 more source

Formative assessment in statistics education: A scoping review

open access: yesReview of Education, Volume 14, Issue 3, December 2026.
Abstract Higher education statistics courses are challenging to teach because of high levels of statistics anxiety and limited student interest. To potentially decrease anxiety and promote student engagement, formative assessment has often been proposed.
Boukje Lindijer   +6 more
wiley   +1 more source

Enhancing learning gains through gamification and collaborative learning strategies. [PDF]

open access: yesFront Med (Lausanne)
Bazán-Perkins B   +4 more
europepmc   +1 more source

Educational practices and graduate competences for 21st century challenges and sustainability in low‐income and lower‐middle‐income countries

open access: yesReview of Education, Volume 14, Issue 3, December 2026.
Abstract Since poorer countries are especially vulnerable to shocks and disruptions, examining practices within their higher education institutions is pertinent to identify those which effectively prepare graduates to address increasing challenges in their work and communities.
Diana J. Pritchard, Daniel Phillips
wiley   +1 more source

Factors Predicting Pre‐Service Teachers' Intentions to Use Artificial Intelligence Software

open access: yesEuropean Journal of Education, Volume 61, Issue 4, December 2026.
ABSTRACT This research investigates the factors affecting pre‐service teachers' (PSTs) behavioural intentions (BI) to use artificial intelligence software in their future classes. The study examined factors affecting PSTs' behavioural intentions using an extended UTAUT framework comprising Performance Expectancy (PE), Effort Expectancy (EE), Social ...
Kubra Acikgul   +2 more
wiley   +1 more source

On Gamification

open access: yes, 2013
Games have become a popular media. As a consequence, they have been studied extensively to see what it is about them that interests people. A phenomenon called gamification has risen, which tries to bring about the same kind of reactions games do. Gamification is about using game design elements in non-game contexts, for a specific purpose.
openaire   +1 more source

Commercial Value Creation Across Live‐Streaming Shopping, Entertainment and Tourism: An ADO–TCM Systematic Review and Practitioner Perspectives

open access: yesInternational Journal of Consumer Studies, Volume 50, Issue 6, November 2026.
ABSTRACT Live‐streaming has emerged as a significant channel for commercial value creation; however, research on live‐streaming in shopping, entertainment and tourism has largely developed in isolation, resulting in an insufficient understanding of the cross‐domain similarities and differences in value‐creation mechanisms.
Yanzhe Yuan   +5 more
wiley   +1 more source

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