Effectiveness of Using a Popular Media Theme in Emergency Medicine Simulation. [PDF]
Cohen S +8 more
europepmc +1 more source
Gamified Learning among Medical Undergraduates using Digital Platforms: A Quasiexperimental Study. [PDF]
Mohta A, Prajapathi S, Rastogi S.
europepmc +1 more source
The impact of interactive literary narrative gamification on executive function development in preschool children: a longitudinal mixed-methods study based on neuroplasticity theory. [PDF]
Chen Q, Zhao F.
europepmc +1 more source
User Experiences of Behavioral and Psychological Change Techniques in a Walking-Based Mobile Exergame: Cross-Sectional Qualitative Study. [PDF]
Antoniadou M +6 more
europepmc +1 more source
The power of play-based learning: evaluating the impact of collaborative gamified quizzing on medical students' learning through the lens of Kirkpatrick's framework. [PDF]
Moin H +4 more
europepmc +1 more source
The FOOTLOOSE App: Evaluation of a Gamified App-Based Exercise Intervention for Children and Adolescents with Congenital Heart Disease-A Mixed-Methods Feasibility Study. [PDF]
Schöneburg C +6 more
europepmc +1 more source
Effectiveness of Gamification with a Narrative Adapted to the Player's Profile in Obstetric Nursing Competencies: A Cluster Randomized Controlled Pilot Trial Protocol. [PDF]
Mies-Padilla S +3 more
europepmc +1 more source
Digitalization and Gamification to Improve Pathology Education: The SIAPeC Quiz Experience. [PDF]
Caputo A +11 more
europepmc +1 more source
"Bionopoly" as a Gamechanger? Effects of Gamification on Learning Success, Motivation and Activation Among Medical Students in a Biochemistry Course. [PDF]
Stapfer E +3 more
europepmc +1 more source

