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Dr Giacomo Marzi and Dr Andrea Caputo explore the subject of Gamification. Bringing you the latest world shaping thinking from the Lincoln International Business School.
Silke Fischer, Antje Barabasch
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Communications of the ACM, 2023
Gaming the system.
Sean Flaherty, Gregg Gordon
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Gaming the system.
Sean Flaherty, Gregg Gordon
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Российская наука: актуальные исследования и разработки. Сборник научных статейXIII Всероссийской научно-практической конференции. В 2-х частях. Часть 1, 2022
At heart, gamification is a powerful tool for catalyzing attention, focus and investment. What parent ever resisted gamifying the process of getting a group of kids to the car by announcing that it was a race?
Bulat Rafkatovich Minahvatov, T. Efimova
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At heart, gamification is a powerful tool for catalyzing attention, focus and investment. What parent ever resisted gamifying the process of getting a group of kids to the car by announcing that it was a race?
Bulat Rafkatovich Minahvatov, T. Efimova
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Gamification and Accessibility
2019 16th IEEE Annual Consumer Communications & Networking Conference (CCNC), 2019Many different environments are looking at gamification to improve education, business, tourism, smart-cities management, etc. Despite its popularity, and despite the availability of many studies that propose approaches to transform a non-game activity into a game, a gamification strategy guideline is missing.
Marco Furini +2 more
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Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014
In this paper, we provide a general overview of the motivations behind the proposal track Gamification ecosystems. Its clear now that there is lot of different approaches available for application of games in non-leisure context. Rather than to talk about one kind of game or game system, we decided to use term ecosystem in order to be clearer and more ...
Minović, Miroslav, Milovanović, M.
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In this paper, we provide a general overview of the motivations behind the proposal track Gamification ecosystems. Its clear now that there is lot of different approaches available for application of games in non-leisure context. Rather than to talk about one kind of game or game system, we decided to use term ecosystem in order to be clearer and more ...
Minović, Miroslav, Milovanović, M.
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Emerging trends in gamification for clinical reasoning education: a scoping review
BMC Medical EducationClinical reasoning is a fundamental skill in healthcare education, crucial for diagnosing and managing patient care effectively. Traditional pedagogical techniques often fall short in fully engaging students or simulating real-life medical decision ...
Ching-Yi Lee +5 more
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XRDS: Crossroads, The ACM Magazine for Students, 2017
Gamification is manipulation; at least that is what many people think. Because gamification is a powerful tool for modifying behaviors, how we should consider ethics specifically for gamification?
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Gamification is manipulation; at least that is what many people think. Because gamification is a powerful tool for modifying behaviors, how we should consider ethics specifically for gamification?
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CHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013
Gamification is a buzz word in the businesses these days. Is this just the latest hype, or a meaningful trend worth paying attention to, or a bit of both? Most importantly, what promises or benefits does gamification hold for the enterprise, and what are the challenges or dangers?
Janaki Kumar +5 more
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Gamification is a buzz word in the businesses these days. Is this just the latest hype, or a meaningful trend worth paying attention to, or a bit of both? Most importantly, what promises or benefits does gamification hold for the enterprise, and what are the challenges or dangers?
Janaki Kumar +5 more
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Gamification in Education: Why, Where, When, and How?—A Systematic Review
Games Cult., 2023Defined as the utilization of game elements in nongame environments, gamification has been frequently used in education in recent years. The aim of the present study is to summarize the studies previously conducted on the use of gamification in education
Nilüfer Zeybek, Elif Saygı
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Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2016
In this paper, we provide basic motivation for establishing Gamification ecosystems track. Second part of the paper presents general overview of each of the participating paper in Gamification ecosystems track of TEEM 2016 conference.
Minović, Miroslav +2 more
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In this paper, we provide basic motivation for establishing Gamification ecosystems track. Second part of the paper presents general overview of each of the participating paper in Gamification ecosystems track of TEEM 2016 conference.
Minović, Miroslav +2 more
openaire +2 more sources

