Results 201 to 210 of about 67,213 (296)
Symptom Tracking for Patient-Reported Outcomes in Cancer: User-Centered Design of the AthenaCompanion Web Application. [PDF]
Nolla K +11 more
europepmc +1 more source
Chronic pain and mobile health: Are the apps that occupational therapists recommend of high quality?
Abstract Introduction Chronic pain is a biopsychosocial experience that can impact peoples' ability to participate in everyday occupations. Mobile health applications, or apps, have the potential to make chronic pain services more effective and accessible.
Jessica Smith +3 more
wiley +1 more source
The influence of gamification on the teaching assessment of human anatomy. [PDF]
García-Barrios A +4 more
europepmc +1 more source
Abstract Climate change is a major public health issue in the 21st century, and the links between climate change and health are increasingly becoming recognised by researchers and policy‐makers. Interventions aimed at promoting sustainable behaviours, that is, reducing harmful activities and inducing pro‐environmental action as well as adaptive ...
Walter Leal Filho, Franziska Wolf
wiley +1 more source
AI Versus Human Feedback in Gamified Color Education: A Four-Arm Cluster Randomized Controlled Trial. [PDF]
Shao X, Liu F, Wu J, Sanmugam M.
europepmc +1 more source
ABSTRACT This paper examines the current state of the art regarding the contribution of Higher Education Institutions (HEIs) to the achievement of the Sustainable Development Goals (SDGs). We conducted a Systematic Literature Review Analysis (SLRA), which integrates a traditional Systematic Literature Review (SLR) with Bibliographic Analysis (BA), on a
Pasquale Latella, Stefania Veltri
wiley +1 more source
How AI anxiety and contextual factors shape employee deviant innovation. [PDF]
Ma Z, Lin H, Ji Y.
europepmc +1 more source
Graphical abstract illustrating the four key themes identified in this study. From the perspective of young people with neuromotor disabilities, shared digital portals could improve interprofessional coordination and promote competence, autonomy, and relatedness in rehabilitation care. This original article is commented by Nossell on pages 1332 of this
Marietta Kersalé +7 more
wiley +1 more source
Gamification elements and student engagement in higher education using fuzzy DEMATEL analysis. [PDF]
Wang X, Li H, Xu A.
europepmc +1 more source
Step into action: how reminders shape engagement in fitness apps
Abstract Regular exercise offers well‐documented health benefits, and mobile applications are increasingly used to promote physical activity. In this study, we conduct a large‐scale randomized controlled trial with 20,187 users of the WeWard app in France to evaluate the effectiveness of different message framings and intervention durations on app ...
Beatrice Braut +2 more
wiley +1 more source

