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The impact of gamification on learning and instruction: A systematic review of empirical evidence
Educational Research and Reviews, 2020The adoption of gamification in learning and instruction is perceived to have mass appeal among the learners in stimulating motivation, learner engagement and social influence.
Zamzami Zainuddin +3 more
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British Journal of Educational Technology
Gamification, characterized by the integration of game design elements into non‐game environments, has gained popularity in classrooms due to its potential for increased engagement and enjoyment compared to traditional lecture‐based teaching methods ...
Jiyuan Zeng, Daner Sun, C. Looi, A. Fan
semanticscholar +1 more source
Gamification, characterized by the integration of game design elements into non‐game environments, has gained popularity in classrooms due to its potential for increased engagement and enjoyment compared to traditional lecture‐based teaching methods ...
Jiyuan Zeng, Daner Sun, C. Looi, A. Fan
semanticscholar +1 more source
Educational Research and Reviews, 2020
Despite the buzz around gamification as an exciting new method to engage students, evidence of its ability to enhance learning is mixed. In fact, gamification has attracted considerable controversy (“gamification is bullshit”) and some derogatory labels ...
Shurui Bai, K. Hew, Biyun Huang
semanticscholar +1 more source
Despite the buzz around gamification as an exciting new method to engage students, evidence of its ability to enhance learning is mixed. In fact, gamification has attracted considerable controversy (“gamification is bullshit”) and some derogatory labels ...
Shurui Bai, K. Hew, Biyun Huang
semanticscholar +1 more source
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015
In this paper, we provide basic motivation for establishing Gamification ecosystems track. Second part of the paper presents general overview of each of the participating paper in Gamification ecosystems track of TEEM 2015 conference.
Miroslav Minovic +2 more
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In this paper, we provide basic motivation for establishing Gamification ecosystems track. Second part of the paper presents general overview of each of the participating paper in Gamification ecosystems track of TEEM 2015 conference.
Miroslav Minovic +2 more
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Interactions, 2012
Social Mediator is a forum exploring the ways that HCI research and principles interact---or might interact---with practices in the social media world. Joe McCarthy, Editor
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Social Mediator is a forum exploring the ways that HCI research and principles interact---or might interact---with practices in the social media world. Joe McCarthy, Editor
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2016
This paper explores Scrabble, scoring boardgames from the perspective of gamification. We propose the swing model, a new measurement based on game refinement theory for an assessment. The result indicates that Scrabble displays a stronger aspect of an entertaining game, compared to that of an educational game.
Suwanviwatana Kananat +2 more
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This paper explores Scrabble, scoring boardgames from the perspective of gamification. We propose the swing model, a new measurement based on game refinement theory for an assessment. The result indicates that Scrabble displays a stronger aspect of an entertaining game, compared to that of an educational game.
Suwanviwatana Kananat +2 more
openaire +1 more source
Gamification and Accessibility
2015There are many software requirements for the development of accessible applications, in particular for elderly people or people with disabilities. In particular, user interfaces have to be sufficiently abstract to cover required adaptations. In this paper, we introduce a gamification approach for teaching, connecting and engaging developers on ...
Andreas Stiegler, Gottfried Zimmermann
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International Journal of Information Management, 2021
Gurinder Singh 0002 +2 more
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Gurinder Singh 0002 +2 more
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2016
The purpose of this essay is to study the extent in which the semantics for different logical systems can be represented game theoretically. I will begin by considering different definitions of what it means to gamify a semantics, and show completeness and limitative results.
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The purpose of this essay is to study the extent in which the semantics for different logical systems can be represented game theoretically. I will begin by considering different definitions of what it means to gamify a semantics, and show completeness and limitative results.
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2013
Gamification, as a new topic, is a future trend which can be applied in tourism in many ways to elicit motivation and behaviour change. This paper is a conceptual work on gamification in tourism discussing the concept on how game design elements and game thinking can be applied in a tourism context.
Feifei Xu +2 more
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Gamification, as a new topic, is a future trend which can be applied in tourism in many ways to elicit motivation and behaviour change. This paper is a conceptual work on gamification in tourism discussing the concept on how game design elements and game thinking can be applied in a tourism context.
Feifei Xu +2 more
openaire +1 more source

