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Gamification and Accessibility

2019 16th IEEE Annual Consumer Communications & Networking Conference (CCNC), 2019
Many different environments are looking at gamification to improve education, business, tourism, smart-cities management, etc. Despite its popularity, and despite the availability of many studies that propose approaches to transform a non-game activity into a game, a gamification strategy guideline is missing.
Marco Furini   +2 more
openaire   +2 more sources

Gamification @ work

CHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013
Gamification is a buzz word in the businesses these days. Is this just the latest hype, or a meaningful trend worth paying attention to, or a bit of both? Most importantly, what promises or benefits does gamification hold for the enterprise, and what are the challenges or dangers?
Janaki Kumar   +5 more
openaire   +1 more source

Gamification ecosystems

Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014
In this paper, we provide a general overview of the motivations behind the proposal track Gamification ecosystems. Its clear now that there is lot of different approaches available for application of games in non-leisure context. Rather than to talk about one kind of game or game system, we decided to use term ecosystem in order to be clearer and more ...
Minović, Miroslav, Milovanović, M.
openaire   +2 more sources

The ethics of gamification

XRDS: Crossroads, The ACM Magazine for Students, 2017
Gamification is manipulation; at least that is what many people think. Because gamification is a powerful tool for modifying behaviors, how we should consider ethics specifically for gamification?
openaire   +1 more source

Gamification ecosystems

Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015
In this paper, we provide basic motivation for establishing Gamification ecosystems track. Second part of the paper presents general overview of each of the participating paper in Gamification ecosystems track of TEEM 2015 conference.
Miroslav Minovic   +2 more
openaire   +2 more sources

Gamification ecosystems

Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2016
In this paper, we provide basic motivation for establishing Gamification ecosystems track. Second part of the paper presents general overview of each of the participating paper in Gamification ecosystems track of TEEM 2016 conference.
Minović, Miroslav   +2 more
openaire   +2 more sources

Gamification

Interactions, 2012
Social Mediator is a forum exploring the ways that HCI research and principles interact---or might interact---with practices in the social media world. Joe McCarthy, Editor
openaire   +1 more source

Gamification and Scrabble

2016
This paper explores Scrabble, scoring boardgames from the perspective of gamification. We propose the swing model, a new measurement based on game refinement theory for an assessment. The result indicates that Scrabble displays a stronger aspect of an entertaining game, compared to that of an educational game.
Suwanviwatana Kananat   +2 more
openaire   +1 more source

On Semantic Gamification

2016
The purpose of this essay is to study the extent in which the semantics for different logical systems can be represented game theoretically. I will begin by considering different definitions of what it means to gamify a semantics, and show completeness and limitative results.
openaire   +1 more source

Gamification and Accessibility

2015
There are many software requirements for the development of accessible applications, in particular for elderly people or people with disabilities. In particular, user interfaces have to be sufficiently abstract to cover required adaptations. In this paper, we introduce a gamification approach for teaching, connecting and engaging developers on ...
Andreas Stiegler, Gottfried Zimmermann
openaire   +1 more source

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