Results 211 to 220 of about 67,213 (296)

Digital Health Interventions Incorporating Behavior Change Techniques and Gamification for Bladder Health in Adults Aged 50 Years and Older: Rapid Review. [PDF]

open access: yesInteract J Med Res
Aguila-Gimeno O   +8 more
europepmc   +1 more source

Teaching Methodologies and Educational Outcomes of Point‐of‐Care Ultrasound in Undergraduate Medical Education: A Scoping Review

open access: yesThe Clinical Teacher, Volume 23, Issue 5, October 2026.
ABSTRACT Objective This study aimed to identify the teaching methodologies used in point‐of‐care ultrasound (POCUS) education for undergraduate medical students and to synthesise the educational outcomes associated with these approaches. Methods A scoping review followed Joanna Briggs Institute methodology and Preferred Reporting Items for Systematic ...
Isabel Dutra da Cruz   +3 more
wiley   +1 more source

Cultivating Circularity: Harnessing Industry 4.0 and Stakeholder Engagement for a Sustainable Agrifood Future in Brazil

open access: yesBusiness Strategy and the Environment, Volume 35, Issue 6, Page 8692-8716, September 2026.
ABSTRACT This study analyzed Industry 4.0 (I4.0) technology applications in agribusiness and the role of strategic stakeholders, engagement methods, and other critical aspects data sharing, confidentiality, integrity, decision‐making, and sector‐specific requirements in promoting circularity.
Simone Sehnem   +3 more
wiley   +1 more source

Digital Transformation in Work Integration Social Enterprises: Leadership Strategies and the Role of Internal Stakeholders

open access: yesCorporate Social Responsibility and Environmental Management, Volume 33, Issue 5, Page 7310-7328, September 2026.
ABSTRACT Digital transformation is increasingly reshaping how social enterprises organize work, engage stakeholders, and pursue social value. While prior research has examined digitalization in hybrid organizations, limited attention has been paid to how responsibility for inclusive digital transformation is enacted internally.
Riccardo Maiolini   +2 more
wiley   +1 more source

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

open access: yesFuture in Educational Research, Volume 4, Issue 3, Page 303-314, September 2026.
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang   +2 more
wiley   +1 more source

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