Results 231 to 240 of about 81,364 (257)
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Gamification and online impulse buying: The moderating effect of gender and age
International Journal of Information Management, 2021Zhen Shao, Xiaotong Li, Yuqiang Feng
exaly
Gamification Applications in E-learning: A Literature Review
Technology, Knowledge and Learning, 2021A. Saleem +2 more
semanticscholar +1 more source
‘Go with the flow’ for gamification and sustainability marketing
International Journal of Information Management, 2021Lucas Whittaker +2 more
exaly

