Results 221 to 230 of about 16,086 (256)
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International Journal of Information Management, 2021
Gurinder Singh 0002 +2 more
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Gurinder Singh 0002 +2 more
openaire +1 more source
2013
Gamification, as a new topic, is a future trend which can be applied in tourism in many ways to elicit motivation and behaviour change. This paper is a conceptual work on gamification in tourism discussing the concept on how game design elements and game thinking can be applied in a tourism context.
Feifei Xu +2 more
openaire +1 more source
Gamification, as a new topic, is a future trend which can be applied in tourism in many ways to elicit motivation and behaviour change. This paper is a conceptual work on gamification in tourism discussing the concept on how game design elements and game thinking can be applied in a tourism context.
Feifei Xu +2 more
openaire +1 more source
2019
While games are reaching staggering levels of popularity, educators starts to apply game mechanics in education to motivate students’ learning interesting and effectiveness. Gamification provides a fairly relaxing learning environment and offers various rewards in the application.
Fan Zhao, Dahai Guo
openaire +1 more source
While games are reaching staggering levels of popularity, educators starts to apply game mechanics in education to motivate students’ learning interesting and effectiveness. Gamification provides a fairly relaxing learning environment and offers various rewards in the application.
Fan Zhao, Dahai Guo
openaire +1 more source
2016
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, and self-management of chronic conditions. However, there is a need to clearly define components and uses of gamification in healthcare for increased patient engagement in health information technology. Therefore, this chapter aims to define gamification
Hannah R. Marston, Amanda K Hall
openaire +1 more source
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, and self-management of chronic conditions. However, there is a need to clearly define components and uses of gamification in healthcare for increased patient engagement in health information technology. Therefore, this chapter aims to define gamification
Hannah R. Marston, Amanda K Hall
openaire +1 more source
Gamification in CollectiveEyes
2021 IEEE 10th Global Conference on Consumer Electronics (GCCE), 2021Risa Kimura, Tatsuo Nakajima
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XRDS: Crossroads, The ACM Magazine for Students, 2017
Yannai A. Gonczarowski +1 more
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Yannai A. Gonczarowski +1 more
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