Results 31 to 40 of about 81,364 (257)

Gamification implementation for educational purposes: a scoping review (2013-2018)

open access: yesEducational Technology Quarterly, 2023
This review paper examines a worldwide phenomenon, gamification, in the educational context. After the high popularity of video games, the integration of gamification in the learning context has become one of the practices that have a considerable ...
Elif Polat
doaj   +1 more source

Gamification in politics [PDF]

open access: yes, 2022
Although gamification is a popular term, the concept has rarely been applied to political studies. Therefore, this chapter provides an overview of the key features of gamification and offers an adapted definition of gamification suited to the study of electoral politics.
openaire   +1 more source

Understanding gamification experiences with the benefits dependency network lens

open access: yesComputers and Education Open, 2023
While many gamification studies have shown measurable positive benefits for learner emotions and outcomes, mixed results continue to be reported. In this study, we focus on understanding a less than fully successful gamification experience.
William K. McHenry, Erin E. Makarius
doaj   +1 more source

How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

open access: yesComputers in Human Behavior, 2017
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts for non-gaming purposes, is to foster human motivation and performance in regard to a given activity. Previous research, although not entirely conclusive,
Michael Sailer   +3 more
semanticscholar   +1 more source

A Survey on Gamification for Health Rehabilitation Care: Applications, Opportunities, and Open Challenges

open access: yesInformation, 2021
Research trends in gamification have shown a significant diversity in various areas of e-health, particularly in addressing the issues of rehabilitation and physical activity.
Nooralisa Mohd Tuah   +3 more
doaj   +1 more source

The potential for using gamification in academic libraries in order to increase student engagement and achievement

open access: yes, 2014
This paper discusses the potential benefits of using gamification techniques to increase student engagement with library resources. It outlines the link between student use of library resources and academic achievement, and suggests that gamification has
Walsh, Andrew, Andrew Walsh
core   +1 more source

Gamification Practices in Museums

open access: yesJournal of Tourismology, 2021
Museums as cultural institutions serve a large number of audiences. To communicate effectively with their visitors and attract new audiences, museums have to develop new methods and tools.
Özgül Çetin, Fethiye Erbay
doaj   +1 more source

How gamification boosts learning in STEM higher education: a mixed methods study

open access: yesInternational Journal of STEM Education
The demand for professionals with expertise in Science, Technology, Engineering, and Mathematics (STEM) continues to grow. To meet this demand, universities are actively seeking strategies to engage more students in STEM disciplines and improve their ...
Margarita Ortiz-Rojas   +3 more
semanticscholar   +1 more source

Posture clip: Sit properly or I won’t let you work

open access: yesWearable Technologies
Poor posture is a significant concern due to its detrimental effects on health and productivity. This article presents a collar-clipped device called PostureClip, designed to restrict users from sitting and working at a bent angle, by blacking out the ...
Arka Majhi, Aparajita Mondal
doaj   +1 more source

Gamification in education and training: A literature review

open access: yesInternational Review of Education
Gamification, when properly implemented in education and training, can increase the engagement and motivation of learners and inspire them to change aspects of their behaviour to support learning.
Serafeim A. Triantafyllou   +2 more
semanticscholar   +1 more source

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