Results 41 to 50 of about 18,789 (247)
Simulation Methods of Designing Specialist’ Qualification Improvement System [PDF]
Development of the specialists’ professional competence can be achieved both directly during games and a post-game analysis. Since the continuing education system must respond quickly to changes in external and internal conditions it is necessary to ...
Sergey Moyseenko, Leonid Meyler
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Information framing and the impact of nutrition label serving size change
Abstract The framing of information can significantly influence how consumers interpret and respond to it. This paper investigates how the change in serving sizes in Nutrition Facts Panel (NFP) affects consumer choices for carbonated soft drinks (CSD). We first estimate a reduced form difference‐in‐differences (DiD) model to document causal effects on ...
Yuxiang Zhang, Yizao Liu, Linlin Fan
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Abstract This study used photovoice methodology to explore Asian Americans' perspectives on the root causes and protective factors of firearm violence in their communities. Photovoice provided a participatory platform for community members to document lived experiences and identify priorities for change.
Tsu‐Yin Wu +4 more
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ABSTRACT This study employs an intersectionality‐informed latent class analysis (LCA) to examine the hidden diversity of discouraged workers in Australia. Drawing on nationally representative data from the Household, Income and Labour Dynamics in Australia Survey, we identified six empirically distinct subgroups defined by intersecting demographic and ...
Sora Lee, Woojin Kang
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TYPES OF EDUCATIONAL BUSINESS GAMES
The article describes different types of business-like games, divided in accordance with their didactic purposes. The author gives the analyses of the mentioned types of games and shows in details the methods of acting at different stages of teaching ...
Yu.M. Druz
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ABSTRACT Place‐based initiatives (PBIs) aim to address complex and intersecting forms of disadvantage shaped by health, social care, employment and geographical inequities. While PBIs offer integrated and community‐centred responses, limited evidence makes it difficult to understand the policy conditions that support their development and ...
Kanchan Marcus, Carmen Huckel Schneider
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Sport, Agency and Pigeon Snaring in the Ancient Tongan Chiefdom
ABSTRACT Pigeon snaring was an élite sport in the traditional Tongan chiefdom, undertaken on purpose‐built mounds known as sia heu lupe. LiDAR imagery combined with field survey and mound documentation on the island of Tongatapu has identified a comprehensive corpus of these sites.
David V. Burley +3 more
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The article presents a proven program of formation of tolerance of professional foreign language communication by means of cross-cultural business games among students of Samara State University of Economics. Within this program there were formulated the
Gennady V. Glukhov +2 more
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This paper takes a generative learning perspective to study the pedagogical benefits of employing simulated virtual learning environments to replicate real world business decision making.
Donal O'Brien
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»Schulen ohne zu schulmeistern«. Unternehmensplanspiele in den 1960er-Jahren
Business simulation games emerged in the USA around 1956 amidst a range of impacting factors such as military simulations, case studies at business schools, and war games.
Rolf F. Nohr, Theo Röhle
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