Sosyal Medyada Çocuk: YouTube Oyun Kanalları Üzerine Dramaturjik Bir Analiz
Oyun, zaman ve yer kavramına bağlı olarak şekil değiştirerek evrensel boyutta varlığını her çağda sürdürmektedir. Dijitalleşme birçok alanda olduğu gibi oyunun da dönüşümünde rol oynamış ve oyunlar dijital ortamlarda varlık göstermeye başlamıştır. Sosyal
Fatma Kübra Astam +1 more
doaj +1 more source
Monitoring food marketing to children: A joint Nordic monitoring protocol for marketing of foods and beverages high in fat, salt and sugar (HFSS) towards children and young people [PDF]
The protocol describes methods for how to monitor marketing of foods and beverages high in fat, salt and sugar towards children and young people at a given time as cross-sectional studies, as well as allowing for monitoring of trends.
Annikka Marniemi +12 more
core +1 more source
Playing with the dead:transmedia narratives and the Walking Dead games [PDF]
This chapter discusses the theory and practice of transmedia narratives within the storyworld created by Robert Kirkman, Tony Moore and Charlie Adlard’s comics series The Walking Dead.
Austin, Hailey, Donald, Iain
core +1 more source
Addressing Radicalisation into the Classroom - A New Approach to Teacher and Pupil Learning [PDF]
This article examines one response to the UK Governments directive that radicalisation and extremism should be tackled in all UK secondary schools. The small scale study, which is set in the broader literature of teaching often difficult PHSE topics to ...
Reeves, Jane, Sheriyar, Alamgir
core +2 more sources
Sugary Drink FACTS 2014: Some Progress but Much Room for Improvement in Marketing to Youth [PDF]
This report updates a 2011 report on the same topic. Using the same methods as the last report, researchers examined changes in the nutritional content of sugar-sweetened drinks including sodas, fruit drinks, flavored waters, sports drinks, iced teas, as
Carol Hazen +10 more
core
Building Machines That Learn and Think Like People [PDF]
Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and ...
Gershman, Samuel J. +3 more
core +3 more sources
Interactive Food and Beverage Marketing: Targeting Children and Youth in the Digital Age [PDF]
Looks at the practices of food and beverage industry marketers in reaching youth via digital videos, cell phones, interactive games and social networking sites.
core
Tackling food marketing to children in a digital world: trans-disciplinary perspectives. Children’s rights, evidence of impact, methodological challenges, regulatory options and policy implications for the WHO European Region [PDF]
There is unequivocal evidence that childhood obesity is influenced by marketing of foods and non-alcoholic beverages high in saturated fat, salt and/or free sugars (HFSS), and a core recommendation of the WHO Commission on Ending Childhood Obesity is to ...
Boyland, Emma +6 more
core
Consumo de Medios Digitales por niños y preadolescentes en Cataluña, España [PDF]
The focus of this study is patterns of use of digital media, which are the most popular platforms and what control that parents impose on the consumption of digital media.
Contreras, Ruth S. (Ruth Sofhía) +2 more
core +5 more sources
We are the Change that we Seek: Information Interactions During a Change of Viewpoint [PDF]
There has been considerable hype about filter bubbles and echo chambers influencing the views of information consumers. The fear is that these technologies are undermining democracy by swaying opinion and creating an uninformed, polarised populace.
Adamic L.A. +21 more
core +2 more sources

