Results 141 to 150 of about 15,075 (197)

Multiplicity and multiplexing in today's cinemas: Diasporic cinema, art cinema, and mainstream cinema

Journal of Media Practice, 2010
ABSTRACTThis article explores the resurgence of a new mainstream cinema, a new Hollywood cinema (or Bollywood cinema for that matter), which I'm calling multiplex cinema. In the current moment of post-diasporic and post-Internet globalization, which is driven by two seemingly contradictory movements in the world intersecting with each other, I apply ...
exaly   +2 more sources

Cinema and the code

SIGGRAPH 89 Art show catalog - Computer art in context on - SIGGRAPH '89, 1989
The author and his colleagues suggest a criterion for evaluating artistic achievement in the medium of the digital moving image as distinct from other forms of cinema. This criterion is the extent to which the formal possibilities of digital imaging are employed as syntactical or linguistic elements, not simply as ‘special effects’.
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Cinema nel cinema / Cinema in the cinema

2020
| Atmosfere evocative e immaginari capaci di rivaleggiare con quelli dei film in proiezione caratterizzano il foyer di Fab Cinema a Xi’an, in Cina. Dove la noia dell’attesa è vinta dalla potente regia della narrazione spaziale, a cura di X+LIVING / Evocative and imaginary atmospheres able to rival those of the films being screened characterize the ...
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Cinema and Resistance

Deleuze and Guattari Studies, 2019
In a conference from 1987 on ‘What is the Creative Act?’, Deleuze argues that a fundamental and mysterious affinity subsists between the work of art and the act of resistance. Starting from this statement, Agamben in his echoing text ‘What is the Act of Creation?’ presents an idea of resistance co-essential to power itself.
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CINEMA tutorial

Proceedings of the 18th conference on Winter simulation - WSC '86, 1985
CINEMA is a general purpose, micro-computer based animation system designed to work with the SIMAN simulation language. A sophisticated yet easy to use graphical interface allows users with little or no programming skills to build highly detailed animations of any SIMAN simulation model.
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Everyday cinema

Proceedings of the 1st ACM workshop on Story representation, mechanism and context, 2004
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our life-world and our life-stories. Advances in network communications and the growing abundance of personal media recording devices provide new opportunities for collecting, examining ...
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